Search found 11 matches
- Mon May 06, 2024 10:01 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 592
Re: Actions, 2d mesh and loop
Small tip for those like me who have a problem when I put actions on the timeline. Sometimes you need to check that the bones are associated with actions. Secondly, to make a character move, you can do it by directing all the bones of the body to a main one but this is not what you need to move to c...
- Mon May 06, 2024 9:57 pm
- Forum: How Do I...?
- Topic: Cycle and 2nd action
- Replies: 8
- Views: 408
Re: Cycle and 2nd action
Thanks, I understood what you wrote, I'll try. Since this character has to do a lot of movements I would like to simplify the work a little. I saw that I can't do many circle animations, because I have so many parts that I need to control. I'm now trying to put the actions one by one on the timeline...
- Mon May 06, 2024 7:14 pm
- Forum: How Do I...?
- Topic: Cycle and 2nd action
- Replies: 8
- Views: 408
Re: Cycle and 2nd action
Sorry, but I don't understand... I mean for example my character walks, to do this I move many bones together, for this reason I want to put only the keyframes of the smart bones in the timeline with the recorded actions. Next, I create a loop to have this animation for the whole timeline. But I onl...
- Mon May 06, 2024 4:15 pm
- Forum: How Do I...?
- Topic: Cycle and 2nd action
- Replies: 8
- Views: 408
Re: Cycle and 2nd action
I am a newbie, let me explain my situation. I imported a psd file with all the character's PNGs separated. Next, I created the bones and associated them with the corresponding image, to some of them I also associated a swarp layer 2d mesh triangulation, so I can have more control. This time I create...
- Mon May 06, 2024 3:54 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 592
Re: Actions, 2d mesh and loop
Thanks It worked!
- Mon May 06, 2024 3:36 pm
- Forum: How Do I...?
- Topic: Cycle and 2nd action
- Replies: 8
- Views: 408
Cycle and 2nd action
I have an animation cycle, and I would like to add other second actions on the timeline without the main one being interrupted. For example, my character is walking for about 30 seconds and I would like to raise his arm during this time, but every time I add this second action, he stops walking, but...
- Fri May 03, 2024 5:25 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 592
Re: Actions, 2d mesh and loop
I tried a few tests and it seems to be working. So thank you very much! Now another problem, I don't know if you can help me. I created some actions with bones but once I try to put them in the mainline don't work, the character moves but it doesn't keep the same actions that I recorded. I spent a f...
- Sun Apr 28, 2024 4:32 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 592
Re: Actions, 2d mesh and loop
Thank you. In the next few days I will practice what you are giving me. If you have more tutorials you can write it here if you want, I thank you for what you are doing.
Just keep it as simple as possible, ok ^^. I am still a beginner and I still have to understand how this software works.
Just keep it as simple as possible, ok ^^. I am still a beginner and I still have to understand how this software works.
- Sun Apr 28, 2024 2:15 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 592
Re: Actions, 2d mesh and loop
I will try it and let you know. For example I create an action that runs for a total of 3 seconds. I would like to use this action several times up to, for example, 12 seconds. Always using the bones associated with the actions on the timeline. Is it possible to do this?
- Sun Apr 28, 2024 9:13 am
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 592
Re: Actions, 2d mesh and loop
Hi, thank you for your response.
I don't want the arm to move 360 but I want to create a loop of the action, using the bones with their actions in the timeline.
I don't want the arm to move 360 but I want to create a loop of the action, using the bones with their actions in the timeline.
- Sat Apr 27, 2024 4:13 pm
- Forum: How Do I...?
- Topic: Actions, 2d mesh and loop
- Replies: 11
- Views: 592
Actions, 2d mesh and loop
Hi everyone, I'm new here on the forum and I've recently been using moho in my animations and I need some help on how to animate with actions and bones using the timeline. I'll explain. I generally import my psd file with all the separate pngs and create the 2d mesh triangulation of each of them. Us...