Search found 23 matches
- Sat Apr 13, 2024 6:47 am
- Forum: Share Your Work
- Topic: Rigging Case Study
- Replies: 7
- Views: 875
Re: Rigging Case Study
Hi Alan. Thanks for asking. No, I think they're an After Effects + Plugin shop. The untold story is that my departure from the project took it down a few notches and the team that came in afterwards redid a ton of work. My supervisor was working on some really amazing non-photo real (NPR) 3D backgro...
- Fri Apr 12, 2024 11:35 am
- Forum: Share Your Work
- Topic: Rigging Case Study
- Replies: 7
- Views: 875
Re: Rigging Case Study
Thanks for checking it out, neeters_guy. The walk cycles on your channel are really fun and well done!
How long have you been at it?
How long have you been at it?
- Tue Apr 09, 2024 2:43 pm
- Forum: Share Your Work
- Topic: Rigging Case Study
- Replies: 7
- Views: 875
Rigging Case Study
Hello again! It's been an eternity since I last posted. I've been wanting to share my work on that BIG project for a while. Well, here it is! :) I got a ton of help from the forum here so I just want to say THANK YOU for all your help. https://youtu.be/EgdgLASaMaU https://cdn.myportfolio.com/cb78884...
- Fri Jun 23, 2023 7:06 pm
- Forum: Share Your Work
- Topic: In Too Deep
- Replies: 1
- Views: 2235
In Too Deep
Hello again Animation Fam. It's been many moons since my last post, and I'm sorry for that. I started using Moho late last year and began a major project shortly afterwards.Thanks to this AMAZING community I was able to transfer a lot of my AnimateCC rigging expertise over to Moho and I was super ex...
- Mon Jan 02, 2023 7:37 pm
- Forum: How Do I...?
- Topic: create a number counter?
- Replies: 6
- Views: 453
Re: create a number counter?
Happy New Year everyone!
Thank you greatly for the replies. I will share my results
Thank you greatly for the replies. I will share my results
- Thu Dec 22, 2022 9:23 pm
- Forum: How Do I...?
- Topic: create a number counter?
- Replies: 6
- Views: 453
create a number counter?
Hello again Everyone! I'm trying to create a number counter that can go into 5 digits for a long animation project. I would like to break the project up into different shots and use a counter that can start at different numbers. For example, the number in shot 11 would start with a value of 2200. Wh...
- Tue Nov 29, 2022 8:53 pm
- Forum: How Do I...?
- Topic: How do I install this Script? I'm at my wits end
- Replies: 3
- Views: 474
Re: How do I install this Script? I'm at my wits end
Thank you LucasFranca.
- Tue Nov 29, 2022 8:21 pm
- Forum: How Do I...?
- Topic: How do I install this Script? I'm at my wits end
- Replies: 3
- Views: 474
How do I install this Script? I'm at my wits end
I'm trying to install this script https://mohoscripts.com/script/mr_move_targeted_joint and... it's not happening. I've copied the zip contents to the tools folder. nope I tried to use the 'install script' command. can't see it I even tried pasting it in the the Menu folder in my content folder. emp...
- Sat Nov 12, 2022 9:09 pm
- Forum: How Do I...?
- Topic: How to prevent legs from bending backwards? Ugh!
- Replies: 13
- Views: 3657
Re: How to prevent legs from bending backwards? Ugh!
@synthsin75 right on! seems like the best answer is the simplest one. I'll try it
@slowTiger- what is a restraint? is this the same as a constraint?
@slowTiger- what is a restraint? is this the same as a constraint?
- Sat Nov 12, 2022 3:02 pm
- Forum: How Do I...?
- Topic: How to prevent legs from bending backwards? Ugh!
- Replies: 13
- Views: 3657
How to prevent legs from bending backwards? Ugh!
Hi again! I'm working on a rig that will be the template for a bunch of characters. I'm working on a 'recipe' so I'm obsessing over a few details. You probably saw from my other posts that I've been having a "fun" time with some of the issues. I'm having a love/hate relationship with targe...
- Sat Nov 12, 2022 2:55 pm
- Forum: How Do I...?
- Topic: how to make target bones stay in place?
- Replies: 6
- Views: 626
Re: how to make target bones stay in place?
Many thanks for the replies!
GreenLaw, I was wondering if it made sense to switch target bones on and off- you just confirmed that it indeed does!
Thanks again!!
GreenLaw, I was wondering if it made sense to switch target bones on and off- you just confirmed that it indeed does!
Thanks again!!
- Fri Nov 11, 2022 7:46 am
- Forum: How Do I...?
- Topic: how to make target bones stay in place?
- Replies: 6
- Views: 626
Re: how to make target bones stay in place?
What...? Yup! That was it
I removed the constraints from both thighs and legs and the target bones stay in place!
So I guess if the constraint on the leg limits the movement the target bone is forced to travel up the leg.
THANK YOU!!
I removed the constraints from both thighs and legs and the target bones stay in place!
So I guess if the constraint on the leg limits the movement the target bone is forced to travel up the leg.
THANK YOU!!
- Fri Nov 11, 2022 3:25 am
- Forum: How Do I...?
- Topic: how to make target bones stay in place?
- Replies: 6
- Views: 626
how to make target bones stay in place?
Fam, can you help me?
I have a rig I'm working on and the target bones on the feet are sliding up the leg. It's driving me crazy
How do I lock these things in place?
https://youtu.be/9siTdKBLb-k
I have a rig I'm working on and the target bones on the feet are sliding up the leg. It's driving me crazy
How do I lock these things in place?
https://youtu.be/9siTdKBLb-k
- Tue Nov 08, 2022 9:31 pm
- Forum: How Do I...?
- Topic: mask failure
- Replies: 7
- Views: 680
Re: mask failure
THAT WAS IT!!!
THANK YOU!!!!!
- Tue Nov 08, 2022 6:00 pm
- Forum: How Do I...?
- Topic: mask failure
- Replies: 7
- Views: 680
Re: mask failure
That would be all-sorts-of AWESOME! I'd appreciate any insights.
I'm working on some really promising projects and I can't wait to share.
The really positive thing about all this is that I'll be forced to move from showing off a bunch of viewport tests and create actual renders.
I'm working on some really promising projects and I can't wait to share.
The really positive thing about all this is that I'll be forced to move from showing off a bunch of viewport tests and create actual renders.