Search found 4544 matches

by Víctor Paredes
Tue Jun 30, 2020 9:15 am
Forum: General Moho Discussion
Topic: Klaus Lighting Tutorial & Moho Lighting
Replies: 15
Views: 565

Re: Klaus Lighting Tutorial & Moho Lighting


I need to watch it with more attention, but so far it looks less 'automated' than I expected.
by Víctor Paredes
Mon Jun 22, 2020 7:33 pm
Forum: Scripting
Topic: Group layer Depth Sort: Sort layers by Y-Position
Replies: 23
Views: 1544

Re: Group layer Depth Sort: Sort layers by Y-Position

I'm just coming to say today I animated a crowd of around 100 characters walking on the sideway. This script made it so simple! Just duplicated the characters each time, made some small modifications on the shapes and animation and then put each character wherever I wanted without having to worry ab...
by Víctor Paredes
Thu Jun 18, 2020 3:44 pm
Forum: Scripting
Topic: Tool idea for an easy 2.5D.
Replies: 9
Views: 247

Re: Tool idea for an easy 2.5D.

This rig is very interesting. I'd like to know more about how it's constructed. From what I can understand, you need a script to distort the rotation arc of a bone in real time, probably by using a smart bone. In flat perspective, the arc of movement will be always a perfect circle (green in the gif...
by Víctor Paredes
Mon Jun 15, 2020 5:08 pm
Forum: General Moho Discussion
Topic: Wolfwalkers movie in Annecy
Replies: 5
Views: 332

Re: Wolfwalkers movie in Annecy

Thank you all :)
The making of + sneak peak is already there, you can watch that and the rest of the festival online by buying a €15 ticket.
https://online.annecy.org/product/wolfw ... p-feature-
by Víctor Paredes
Fri Jun 12, 2020 11:32 am
Forum: General Moho Discussion
Topic: Wolfwalkers movie in Annecy
Replies: 5
Views: 332

Wolfwalkers movie in Annecy

https://lh3.googleusercontent.com/proxy/iWNyW7V3KVvBG3nMCwnKJPdjWtCnZLulbigd2MbE3R6dykxy1vUCVdBHSOuShTKqICrPCRZk9377XrLYvR6s1lT0mVeQQCXHFKvTCqr9kFfJszzrUjEMZvbKIL5cxUjpqA9gdUtfHlf4q908xykbnEuloDfGbllBLmyamEygwQ https://www.cartoonsaloon.ie/wolfwalkers-annecy-apple-announcement/#more-1638 Wolfwalker...
by Víctor Paredes
Fri Jun 05, 2020 11:23 am
Forum: General Moho Discussion
Topic: Klaus Lighting Tutorial & Moho Lighting
Replies: 15
Views: 565

Re: Klaus Lighting Tutorial & Moho Lighting

That's very interesting, Luke. Thanks for sharing it. So, are you using masked layers with shapes that change of color and transparency to simulate the lighting? Are you using smart bones to control them? There's a concept I have been working on for some time. It's using meshes to create headturns i...
by Víctor Paredes
Sun May 10, 2020 10:30 pm
Forum: General Moho Discussion
Topic: MOHO basics?
Replies: 3
Views: 223

Re: MOHO basics?

Also, before adding any point, you can select the Add points tool and check 'Sharp corners' in the tool's properties.
by Víctor Paredes
Thu May 07, 2020 6:45 pm
Forum: How Do I...?
Topic: Is it Possible to copy Character Wizzard rig and actions?
Replies: 1
Views: 65

Re: Is it Possible to copy Character Wizzard rig and actions?

You can copy and paste keyframes between characters (but I'm not sure if it's possible in version 11), so if the characters have the same bone structure (and the bones have the same names), then you can simply copy and paste the keyframes of the actions. Here's another tip I'd like to make a video t...
by Víctor Paredes
Mon May 04, 2020 11:15 am
Forum: Share Your Work
Topic: towyard: the game!
Replies: 4
Views: 140

Re: towyard: the game!

This is very good. It's inspiring how 'not rigged' the result looks.
Thanks for sharing it.
by Víctor Paredes
Sat May 02, 2020 8:03 am
Forum: How Do I...?
Topic: gradient shading changing as object moves
Replies: 5
Views: 132

Re: gradient shading changing as object moves

Gradients inside of vectors work the same way image layers. That means they move following the bones' strength. Many times, the best solution is to: - add strength to the bones (if they don't have any) - set which bones should move each layer with the 'Use selected bones for flexi-binding' option un...
by Víctor Paredes
Thu Apr 30, 2020 5:23 pm
Forum: How Do I...?
Topic: make a dial for the actual bone - not smart bone action?
Replies: 8
Views: 116

Re: make a dial for the actual bone - not smart bone action?

Can you share the file? I'm very sure there will be an easy solution, but it's hard to know without seeing the details/
by Víctor Paredes
Thu Apr 30, 2020 9:47 am
Forum: General Moho Discussion
Topic: Weird rendering
Replies: 2
Views: 120

Re: Weird rendering

It could be for many reasons. Effects like gradients behave like images: they are moved and bent by the bones' strength (even if the points of the vector shapes are bound to specific bones). Maybe in the second rooster the bones moved the effect weirdly, but it's difficult to know by just seeing the...
by Víctor Paredes
Thu Apr 30, 2020 9:42 am
Forum: How Do I...?
Topic: switch layer bone manipulation for lip syncing
Replies: 11
Views: 147

Re: switch layer bone manipulation for lip syncing

I'm still hoping for an answer I can understand. The lip sync tutorial character (5.1) has no bones. Is is possible to use bones within a switch layer for lip syncing? How? Any pointers appreciated. It's possible to mix many tools for many reasons, including lip sync. These techniques normally use ...
by Víctor Paredes
Wed Apr 29, 2020 11:46 am
Forum: How Do I...?
Topic: switch layer bone manipulation for lip syncing
Replies: 11
Views: 147

Re: switch layer bone manipulation for lip syncing

slowtiger wrote:
Wed Apr 29, 2020 10:36 am
That's been introduced in ... v9? Haven't had a look into the manual at that part since ...
I'm checking version 12 manual and it still says Rotate Bone tool. I'm sorry we missed to update that part up to that point.
by Víctor Paredes
Wed Apr 29, 2020 9:49 am
Forum: How Do I...?
Topic: switch layer bone manipulation for lip syncing
Replies: 11
Views: 147

Re: switch layer bone manipulation for lip syncing

There is a mention in the manual of "rotate bone," but no mention of how to do that, or exactly what it means. Sorry, the manual needs to be updated there. In the past, there were three tools to animate bones: "Rotate Bone", "Translate Bone" and "Scale Bone". Now, those three tools are merged into ...