Search found 7 matches
- Fri Oct 30, 2020 9:42 am
- Forum: General Moho Discussion
- Topic: Bone flip deforms artwork
- Replies: 4
- Views: 2593
Re: Bone flip deforms artwork
Thanks a lot for the tips Daxel and Greenlaw, I ended up fixing the handles manually after the flip, but I'll keep that in mind when using bezier handles.
- Thu Oct 22, 2020 10:55 am
- Forum: General Moho Discussion
- Topic: Bone flip deforms artwork
- Replies: 4
- Views: 2593
Bone flip deforms artwork
Flipping bones causes unwanted artwork deformations and I can't figure out why it happens, looks like a vector point tangent issue. Has anyone dealt with a similar problem and maybe found some solutions? https://www.dropbox.com/s/gehy42niry8qlz8/flipped_bone.png PS. How to insert dropbox images dire...
- Thu Oct 22, 2020 10:42 am
- Forum: General Moho Discussion
- Topic: JSON export for web SVG animation.
- Replies: 7
- Views: 7268
- Thu Oct 15, 2020 12:30 pm
- Forum: General Moho Discussion
- Topic: JSON export for web SVG animation.
- Replies: 7
- Views: 7268
Re: JSON export for web SVG animation.
The answer seems to be still no then, SVG export is possible only for one frame and it's quite useless when we talk about animation (not sure if it would be possible to assemble SVG sequence back together later with some kind of programs). FBX is also very limited in it's nature, even if it would be...
- Wed Oct 14, 2020 9:12 am
- Forum: General Moho Discussion
- Topic: JSON export for web SVG animation.
- Replies: 7
- Views: 7268
JSON export for web SVG animation.
I tried to search but I couldn't get the final NO so, therefore... would it be possible to export JSON files for web SVG animation (I might not understand fully the JSON and SVG relations here, but I hope the idea could be followed)? Has anyone tried and succeeded? Characters are getting more and mo...
- Mon Sep 28, 2020 11:27 am
- Forum: General Moho Discussion
- Topic: Scale body parts (scale bones both axis)
- Replies: 4
- Views: 2477
Re: Scale body parts (scale bones both axis)
I had forgotten the bin bones at all but after some tests they seem to be fit for very limited scenarios - they work well when I have a head with no extra bones (pin bone as a child for neck), then scale works well, but as soon as I have more child bones as a child of pin bones (for example hand wit...
- Thu Sep 24, 2020 9:55 am
- Forum: General Moho Discussion
- Topic: Scale body parts (scale bones both axis)
- Replies: 4
- Views: 2477
Scale body parts (scale bones both axis)
I have character rig and let's say I want to scale the head or hand (for perspective) twice as big at some point, how do you approach it? Bones scales only in one axis and it seems impossible to scale some body parts uniformly. Scale bones in both axes seem for me very basic necessity, but maybe you...