Search found 20 matches

by Mad Dog
Fri Apr 10, 2020 1:16 am
Forum: Bug Discussions
Topic: Weird thing with Duplicate Layer
Replies: 6
Views: 1218

Re: Weird thing with Duplicate Layer

Had this happen to me in Pro 13 today. Thankfully the OP's workaround still works. I never would have thought of it myself, so thanks Reindeer. You've saved me a whole lot of rigging. :D
by Mad Dog
Fri Feb 14, 2020 5:50 pm
Forum: General Moho Discussion
Topic: Fill colour wont change
Replies: 2
Views: 499

Re: Fill colour wont change

Solved. Simply pressing the Reset button in the Swatches area of styles sorted it out.
by Mad Dog
Fri Feb 14, 2020 4:38 pm
Forum: General Moho Discussion
Topic: Fill colour wont change
Replies: 2
Views: 499

Fill colour wont change

I have a strange problem which I'm hoping someone can help me with. I created a head and used Library->Props->Mouth 3. Now, any new shape I draw, even on a new layer, inherits the same fill Colour each time, even if I change it in Style->Fill. Using the select shape and/or fill shape tools makes no ...
by Mad Dog
Sun Dec 15, 2019 3:24 pm
Forum: How Do I...?
Topic: Color issue - Me or a bug?
Replies: 3
Views: 634

Re: Color issue - Me or a bug?

No styles applied.

I've just started on another document from scratch and the fill on the create shape, select shape and also bucket fill are just not working for me. going to have to go for a re-install I think. :|
by Mad Dog
Sat Dec 14, 2019 6:17 pm
Forum: How Do I...?
Topic: Color issue - Me or a bug?
Replies: 3
Views: 634

Color issue - Me or a bug?

Here is the issue I am having. I open MOHO, go to the library, under Factory Content Library->Characters->Partners->Jeff Holland, I select and insert the Poptoogi Base Model.moho into my document. I go to the Layers panel and select Long Beard. I Select Shape (Q), then I change the Fill Color to whi...
by Mad Dog
Sun Oct 20, 2019 9:21 pm
Forum: How Do I...?
Topic: smart bone dial creation
Replies: 5
Views: 856

Re: smart bone dial creation

Okay. Thanks. I've started using "Make Smart Bone Dial" menu option as a workaround, so it's not too big a problem. I really did think I was missing something though, so in a way it's nice to know it's a bug! :shock:
Thanks for your quick response. 8)
by Mad Dog
Sun Oct 20, 2019 8:45 pm
Forum: How Do I...?
Topic: smart bone dial creation
Replies: 5
Views: 856

Re: smart bone dial creation

Thanks synthsin75. With the problem I'm having the bone is selected when I create the action, but instead of taking the bone's name MOHO is just setting it as Action.
by Mad Dog
Sun Oct 20, 2019 6:56 pm
Forum: How Do I...?
Topic: smart bone dial creation
Replies: 5
Views: 856

smart bone dial creation

I'm hoping someone can help me with this. This has happened to me a few times and I can never figure out what I've done wrong / right to fix it. I'll create a character and add a few smart bone dials for moving eyes, head, eyebrows, etc., and all goes fine. Then, all of a sudden, I'll drag out a new...
by Mad Dog
Thu Sep 19, 2019 11:07 pm
Forum: How Do I...?
Topic: horse walk cycle question
Replies: 5
Views: 1050

Re: horse walk cycle question

Brilliant. Correct answer. Although for some reason deleting that channel removed all the movement from all the other bones in the action so I tried a workaround, which worked. I copied all the keyframes out of the action and pasted them into the main timeline, deleted the channel I needed, then cop...
by Mad Dog
Thu Sep 19, 2019 10:47 pm
Forum: How Do I...?
Topic: horse walk cycle question
Replies: 5
Views: 1050

Re: horse walk cycle question

Thanks for your quick response Synthsin75. Could you explain a little more as to how I do that, please? I've tried having the head bone selected within the walk action and gone to each keyframe and selected Bone->Reset Bone, but then I still get the same problem when trying to set my bob.
by Mad Dog
Thu Sep 19, 2019 6:37 pm
Forum: How Do I...?
Topic: horse walk cycle question
Replies: 5
Views: 1050

horse walk cycle question

Hi, I have created a walk cycle for a horse in the actions panel. I now want to go back in and get the head to bob up and down. The problem I am having is that I only want it to bob up and down once in the walk cycle. I have 9 keyframes in the original cycle and when I move the head, immediately at ...
by Mad Dog
Thu Sep 19, 2019 6:32 pm
Forum: How Do I...?
Topic: Problem with image rigging?
Replies: 7
Views: 1449

Re: Problem with image rigging?

Have you tried turning down the bone strength on all bones
by Mad Dog
Sat Sep 14, 2019 8:13 pm
Forum: How Do I...?
Topic: How do I stop keyframes from being set for entire rig??
Replies: 7
Views: 1383

Re: How do I stop keyframes from being set for entire rig??

synthsin75 wrote:
Sat Nov 10, 2018 1:08 am
Uncheck Auto-freeze keys above the timeline.
Synthsin75, you have saved me from much frustration!
by Mad Dog
Sat Sep 14, 2019 12:50 pm
Forum: How Do I...?
Topic: Is there any proper way to create this shape?
Replies: 5
Views: 1418

Re: Is there any proper way to create this shape?

Thanks for your reply Greenlaw. What you suggest is what I have effectively been doing, but I suppose I'm a bit OCD and don't like unneeded bits hanging around.
by Mad Dog
Fri Sep 13, 2019 6:08 pm
Forum: How Do I...?
Topic: Is there any proper way to create this shape?
Replies: 5
Views: 1418

Re: Is there any proper way to create this shape?

Excellent. That is useful. Using the same example, if you've joined two shapes and then end up with a twin line between two points, is there a way to get rid of one of the lines? I've come across this a few times and not found an answer yet.

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