Search found 182 matches
- Tue Apr 30, 2024 1:10 pm
- Forum: General Moho Discussion
- Topic: Model Rigging Q: Best Practice for character turnarounds
- Replies: 5
- Views: 327
Re: Model Rigging Q: Best Practice for character turnarounds
If mouth switch layers are your preferred process, you could apply a smart mesh to the entire switch layer. As the head turns left or right, you can use the smart mesh to compress or stretch the appropriate side of the mouth.
- Wed Feb 07, 2024 6:49 pm
- Forum: General Moho Discussion
- Topic: Body turn involved layer ordering and can't adjust layer ordering later in the main timeline.
- Replies: 2
- Views: 964
Re: Body turn involved layer ordering and can't adjust layer ordering later in the main timeline.
Layer order is a discrete keyframe change, similar to selecting a switch layer. This makes a smartbone assigned to layer order very different from a smartbone assigned to a continuous change. Let's say you have two smartbones: one moves a layer's position to the left, the other moves it to the right...
- Tue Dec 12, 2023 3:51 pm
- Forum: General Moho Discussion
- Topic: What additional software are you using alongside Moho?
- Replies: 41
- Views: 155313
Re: What additional software are you using alongside Moho?
I record audio in Audacity, which supports a range of microphones and offers good noise reduction and compressor effects. For video editing, I use Davinci Resolve, as many others have suggested. You should check your video card compatibility before choosing DaVi-R, though, since version 18 requires ...
- Tue Nov 28, 2023 1:42 pm
- Forum: Other Software
- Topic: Rebelle 7 Pro for $29 until Nov. 30
- Replies: 6
- Views: 11486
Re: Rebelle 7 Pro for $29 until Nov. 30
Quality find.
I've been looking for something to help me add a little more texture to Moho and Blender, and this definitely looks like it would do the job.
I've been looking for something to help me add a little more texture to Moho and Blender, and this definitely looks like it would do the job.
- Tue Nov 14, 2023 6:09 pm
- Forum: Other Software
- Topic: Official Blender 4.0 Release
- Replies: 0
- Views: 64698
Official Blender 4.0 Release
Blender org has been advertising some major changes to the Grease Pencil feature for the past few months. Link to that portion of the user manual, if you like: https://docs.blender.org/manual/en/4.0/grease_pencil/index.html I plan to wait for the first long-term service (LTS) edition, which will pro...
- Mon Nov 13, 2023 1:44 pm
- Forum: General Moho Discussion
- Topic: Lip sync: Switch layers vs Smart Bones
- Replies: 13
- Views: 9235
Re: Lip sync: Switch layers vs Smart Bones
I use smartbones for the upper/lower lips, upper/lower teeth, tongue, and the corners of the mouth and the rotation of the mouth, but then create 2-frame Standard Actions using those smartbones for common mouth positions. I just select and insert the appropriate standard action into the timeline, th...
- Fri Oct 27, 2023 4:37 pm
- Forum: Other Software
- Topic: How do you streamline your keyboard shortcuts?
- Replies: 10
- Views: 9892
Re: How do you streamline your keyboard shortcuts?
I use custom shortcuts and make them all designed to be used with the left hand without looking at the keyboard or using my right hand at all, so it can keep holding my stylus or my mouse. To achieve that, I take advantage of years of FPS gaming that trained me to use my left hand to press every ke...
- Tue Oct 17, 2023 7:31 pm
- Forum: General Moho Discussion
- Topic: Age Old Question
- Replies: 14
- Views: 16446
Re: Age Old Question
46 and didn't even start with the software until I was almost 42..
- Mon Oct 16, 2023 5:28 pm
- Forum: Animation Jobs
- Topic: Expert 2D rigger
- Replies: 7
- Views: 7017
- Tue Oct 03, 2023 4:57 pm
- Forum: General Moho Discussion
- Topic: can't color same shape with two colors
- Replies: 20
- Views: 3484
Re: can't color same shape with two colors
As an avid paint bucket tool user, this is very unusual. Paint bucket should only do that for complex or overlapping shapes on the same layer. For the sake of troubleshooting: 1. Try the square with the 'create object' tool instead. 2. Try the 'delete object' tool on the irregularly created shape an...
- Fri Sep 29, 2023 7:01 pm
- Forum: General Moho Discussion
- Topic: Moho Equivalent of Toon Booms 'Auto Patch'
- Replies: 16
- Views: 10551
Re: Moho Equivalent of Toon Booms 'Auto Patch'
Depending on how many other things there are in the layer, one of the blending modes under layer properties can do this as well (not at animation computer right now, hard to say which).
- Fri Sep 22, 2023 8:44 pm
- Forum: How Do I...?
- Topic: How to keyframe the mask tool
- Replies: 6
- Views: 1941
Re: How to keyframe the mask tool
I used an animated shape mask once to simulate a character using spray-paint. A mask is layer made of objects with points, so it can be animated like any other layer made of objects with points.
- Fri Sep 22, 2023 8:42 pm
- Forum: How Do I...?
- Topic: Multiple body turn rigs / Organizing files
- Replies: 6
- Views: 2462
Re: Multiple body turn rigs / Organizing files
The quality of multiple rigs is going to depend a lot on how good the underlying turn-around reference is, if that's what you're using. There can be a conspicuous 'jump' switching rigs if you don't have the details just right. 360 rigs can be done, even with a fair degree if detail, though sacrifice...
- Fri Sep 22, 2023 8:32 pm
- Forum: General Moho Discussion
- Topic: Smart Bone controlling actions
- Replies: 5
- Views: 2280
Re: Smart Bone controlling actions
And now that you have the smartbone, you could even create a Standard Action for the smartbone and drop the 9-frame movement into the timeline all at once.
- Fri Sep 22, 2023 5:56 pm
- Forum: General Moho Discussion
- Topic: Smart Bone controlling actions
- Replies: 5
- Views: 2280
Re: Smart Bone controlling actions
Depending on how deeply nested your switch layers are, you could tie both switches to a 9-frame smartbone, with each step of the smarbone tied to a shift to the next step in the switch layer. Then you could just pick the start point on the timeline, make a frame for the smartbone's start point, then...