Search found 10 matches

by SuiRad
Fri Nov 08, 2019 3:58 am
Forum: General Moho Discussion
Topic: Forum software update
Replies: 25
Views: 4803

Re: Forum software update

Hey. Thanks for keeping this forum alive. I am willing to help contribute. Maybe setup something like a Patreon? I would be on board. I am hoping to share some of my discoveries with Moho that will help others out with rigs soon and this is the perfect place to do so.
by SuiRad
Mon Nov 04, 2019 4:26 am
Forum: Bug Discussions
Topic: Moho 13 Smart Actions problems
Replies: 1
Views: 221

Moho 13 Smart Actions problems

So I have run into a problem when it comes to creating smart bones. It seems a smart action that I deleted is still somehow present withing my file and I am unsure of how to break the problem. I find that this new version of creating smart actions a little frustrating compared to 12. Maybe I am doin...
by SuiRad
Tue Oct 15, 2019 4:27 am
Forum: General Moho Discussion
Topic: Moho is updated to 13.0.1
Replies: 8
Views: 2418

Re: Moho is updated to 13.0.1

Any information on if the fbx exporter being updated? Trying to find ways to integrate animations with game engines still. Would gladly upgrade if this was the case.
by SuiRad
Tue May 07, 2019 4:26 am
Forum: General Moho Discussion
Topic: FBX export experimentation
Replies: 0
Views: 1217

FBX export experimentation

Hi guys. Been working a lot with Moho and I just wanted to go over some findings that I feel may be useful. Pin bones may be a useful solution for getting things to animate properly in an FBX export. For example you have a smart action, but it doesn't seem to want to animate. While using the FBX pre...
by SuiRad
Wed Apr 24, 2019 9:29 pm
Forum: General Moho Discussion
Topic: Frustrated. New features?
Replies: 2
Views: 828

Re: Frustrated. New features?

True. I still have a lot to go through. I hope to condense my findings into a usable format for others to use. I wish there was some sort of bone properties menu that was it's own tab in the user interface. One that shows parent relations. I am currently trying to reconstruct a 2.5D limb that I foun...
by SuiRad
Wed Apr 24, 2019 7:37 pm
Forum: General Moho Discussion
Topic: Frustrated. New features?
Replies: 2
Views: 828

Frustrated. New features?

Hi guys. I have been racking my brain with Moho Studio a lot recently. My goal is to come up with a 2.5D rig in Moho studio that can be exported and animated exactly as it would appear in an FBX file. My intent is to use Moho's powerful vector based animation (which for some god forsaken reason has ...
by SuiRad
Wed Apr 17, 2019 10:46 pm
Forum: General Moho Discussion
Topic: Masking with groups overlap prevention?
Replies: 1
Views: 669

Re: Masking with groups overlap prevention?

Here is a link to a little tutorial to answer this problem. I hope it makes since to some users trying to tackle layer sorting with a shape attached to a bone.
Should be up soon

https://www.youtube.com/watch?v=x9cQ5nb ... e=youtu.be
by SuiRad
Wed Apr 17, 2019 10:28 pm
Forum: General Moho Discussion
Topic: NEW TO MOHO 12 HOW TO GET FREE COPY
Replies: 11
Views: 2532

Re: NEW TO MOHO 12 HOW TO GET FREE COPY

If you are currently a student you can get a copy for half the price. Worth looking into
by SuiRad
Wed Apr 17, 2019 8:50 pm
Forum: General Moho Discussion
Topic: Masking with groups overlap prevention?
Replies: 1
Views: 669

Masking with groups overlap prevention?

Hello. I have been working with Moho a lot recently and I am hoping that there are still users active on this forum. I have solved a lot of problems on my own by continuing to play around with it but I figured it wouldn't hurt to ask some questions. I am running into an issue where I am using masks ...
by SuiRad
Mon Apr 15, 2019 9:39 pm
Forum: Bug Discussions
Topic: time line different from smart bone action
Replies: 3
Views: 1811

Re: time line different from smart bone action

Been running into similar errors. At this point they should be categorized as logical errors. For example I have been setting layer visibility between smart bone actions. This lead to invisibility when I did not want it in some cases. Try minimizing the amount of point movements. If you need it try ...