Search found 10 matches

by Y2Jussi
Wed Jun 10, 2009 6:48 pm
Forum: General Moho Discussion
Topic: It's here!! Anime Studio 6 is available :)
Replies: 59
Views: 13707

I actually emailed them twice yesterday and then got the reply that I quoted. Maybe one more email would do the trick if they had technical difficulties yesterday.

*update* The Serial number was sent to me while writing this message here. Bringing my problems to public forum seemed to help 8)
by Y2Jussi
Wed Jun 10, 2009 6:04 pm
Forum: General Moho Discussion
Topic: It's here!! Anime Studio 6 is available :)
Replies: 59
Views: 13707

How long does it take to get the serial number for ASP6? I bought ASP6 upgrade yesterday from www.smithmicro.com and they e-mailed me this message: "Since this is a new version of the product the serial numbers will be issued to you very soon. In the meantime please use the demo mode feature. I...
by Y2Jussi
Tue Apr 22, 2008 3:58 pm
Forum: How Do I...?
Topic: Image texture selective warping
Replies: 5
Views: 1402

Thanks! That seems to be the way to go. I was actually about to try that method but something else came in to my mind, I guess. I used point binding technique in this case. So it was a bit odd, when a bone that had zero influence on a certain shape, was still warping a texture of the shape. I just h...
by Y2Jussi
Tue Apr 22, 2008 2:00 pm
Forum: How Do I...?
Topic: Image texture selective warping
Replies: 5
Views: 1402

Hi,

I noticed the same thing and haven't solved it yet. Can you share the solution? I would appreciate it.
by Y2Jussi
Tue Mar 18, 2008 9:22 pm
Forum: Share Your Work
Topic: Hunt - an animation strip made with Moho
Replies: 12
Views: 2989

What I said about being jealous was actually kind of a joke. I just meant that in 3D animation, you only need to model and rig your character once. Then it's possible to use any camera angle you can imagine. But I'm not saying that 3D animation is easier to do than 2D or vice versa. Thank you both f...
by Y2Jussi
Tue Mar 18, 2008 6:24 pm
Forum: Share Your Work
Topic: Hunt - an animation strip made with Moho
Replies: 12
Views: 2989

Thanks for your comments. It's good to hear different kind of opinions. Esotropiart seemed to understand what I tried to achieve with the Hunter's walk. It's really exaggerated. I tried to figure out how a bit fat and simple minded character with high self-confidence would walk and present it funnil...
by Y2Jussi
Mon Mar 17, 2008 4:47 pm
Forum: Share Your Work
Topic: Hunt - an animation strip made with Moho
Replies: 12
Views: 2989

Hunt - an animation strip made with Moho

Hi,

This slightly absurd animation strip is made with Moho. It's actually just a part of a bigger animation film which will be finished some day, I hope :). Animation footage is originally in HD-format, but I hope it's viewable on Youtube.

Here's the link: http://youtube.com/watch?v=JFmlSCO694E
by Y2Jussi
Fri Dec 15, 2006 3:02 pm
Forum: How Do I...?
Topic: Bone layer scaling
Replies: 5
Views: 1551

slowtiger: Yeah.. I kind of understood why the distorts occur. My computer and I often think differently on matters. I just hoped that there would be a way to get past this problem. I guess I just have to start moving points and bones with my bare hands to make things wider. Genete: I'm not so sure ...
by Y2Jussi
Fri Dec 15, 2006 11:18 am
Forum: How Do I...?
Topic: Bone layer scaling
Replies: 5
Views: 1551

I have everything inside a bone layer which works as a group layer. I can scale whole group nicely. But the actual problem occurs when I try to use non-uniform scale (= scale only widht or height but not both) with bone layer. It first seems that everything is going well but when you try to manipula...
by Y2Jussi
Thu Dec 14, 2006 11:05 pm
Forum: How Do I...?
Topic: Bone layer scaling
Replies: 5
Views: 1551

Bone layer scaling

Hi! I made a quite complex character with many layers including bones. Then I realized that the character is not fat enough (for example). I wonder if there is an easy way to make the whole character wider. I can't use non-uniform layer scale because it messes up the bone manipulations with distorti...