Search found 21 matches

by Hamedss
Tue May 14, 2024 11:09 am
Forum: General Moho Discussion
Topic: Layer reference acceptable parameters
Replies: 2
Views: 174

Re: Layer reference acceptable parameters

Thanks.Yes you are right. But the developers should list these in the moho user manual
by Hamedss
Mon May 13, 2024 2:39 pm
Forum: How Do I...?
Topic: Onion skin and bone snap
Replies: 4
Views: 206

Re: Onion skin and bone snap

thanks Lucas. I will try that
by Hamedss
Mon May 13, 2024 11:18 am
Forum: General Moho Discussion
Topic: Layer reference acceptable parameters
Replies: 2
Views: 174

Layer reference acceptable parameters

Hi.
I am confused :roll: what parameters changes from target ( original) layer to reference layer?
For example points animation in target layer will be the same in reference layer but shading fill effect parameters will not!
Please list if possible!
Thanks.
by Hamedss
Mon May 13, 2024 9:59 am
Forum: How Do I...?
Topic: Onion skin and bone snap
Replies: 4
Views: 206

Onion skin and bone snap

Q1: how do I see bones through the onion skin?
Q2: is it possible to enable bone snap in animation ( not only frame0?)
by Hamedss
Mon May 13, 2024 9:51 am
Forum: How Do I...?
Topic: Particles and depth sort
Replies: 0
Views: 79

Particles and depth sort

I created a snow falling scene with particles and then I set few depth sort for 3d effect. Particles seems in 3d depth but they not recognize other layers 3d depth. I already set depth sort and true distance options but yet same result. Even a 3d particle seems a flat layer in sorting with other lay...
by Hamedss
Wed Feb 24, 2021 1:07 pm
Forum: How Do I...?
Topic: How use action when bone is targeted?
Replies: 5
Views: 2905

Re: How use action when bone is targeted?

thank you all friends. that solved problem :D
by Hamedss
Sat Feb 20, 2021 1:36 pm
Forum: How Do I...?
Topic: When to use which binding
Replies: 9
Views: 4718

Re: When to use which binding

I haven't had a chance to look at your file but, at a glance, I'd use Point Binding for the toes and heel. Bind these directly to the toe and heel bones, and the other bones should have no effect on them. If I'm able to make time, I'll take a look this evening. thank you. but i need solid binding f...
by Hamedss
Sat Feb 20, 2021 1:27 pm
Forum: How Do I...?
Topic: How use action when bone is targeted?
Replies: 5
Views: 2905

Re: How use action when bone is targeted?

thank you my friend but what do you mean by" B9's rotation maps to translation of B6 :? "?. the rotation of B6 is what affect the vector layer so I think B6 must be the smart bone in action. i tried this method: I created an action for B6 and the brought down the B5 then rotated B6 and mod...
by Hamedss
Thu Feb 18, 2021 8:40 am
Forum: How Do I...?
Topic: When to use which binding
Replies: 9
Views: 4718

Re: When to use which binding

A few tips... Personally, I like to use Use Selected Bones for Flexibinding most of the time. It's easy to setup up, deforms nicely most of the time and reasonably predictable. Sometimes I'll combine the above with Point Binding. For example, last year I had to rig a character whose head had to mov...
by Hamedss
Thu Feb 18, 2021 8:33 am
Forum: How Do I...?
Topic: How use action when bone is targeted?
Replies: 5
Views: 2905

How use action when bone is targeted?

HI every one I am rigging a character that has chubby foot and now I am stuck with action for the knee bend. the shin bone does not behave ik move in action mode. is there any way? :cry: https://s16.picofile.com/file/8425430534/Capture.JPG I attached the moho file https://s17.picofile.com/file/84254...
by Hamedss
Sat Apr 20, 2019 3:07 pm
Forum: General Moho Discussion
Topic: Rotating points
Replies: 2
Views: 1257

Rotating points

Hi
Is there any way to rotate a group of points. I tried this with transform tool and result was weired. If you rotate a groupe of points they goes in straight line to new postion
look what happened in in between of transform
Image
by Hamedss
Sun Mar 31, 2019 7:07 pm
Forum: How Do I...?
Topic: image interpolation setting?
Replies: 10
Views: 2229

Re: image interpolation setting?

Hi and I am sorry for long delay to back here.
thank you all
the Greenlaw's solution is awesome it work like a charm :shock:
the Slowtiger's solution is also awesome :shock:

I wish you best
by Hamedss
Sun Mar 31, 2019 6:54 pm
Forum: General Moho Discussion
Topic: Arc Ik Solver
Replies: 8
Views: 2985

Re: Arc Ik Solver

Maestral wrote:Perhaps you could simplify the rig, like in this thread
Yeah. that's it.
thank you
but Why he use internal line to connect points ?
Image
by Hamedss
Sun Mar 31, 2019 8:30 am
Forum: General Moho Discussion
Topic: Arc Ik Solver
Replies: 8
Views: 2985

Re: Arc Ik Solver

Oh. Really Thanks :shock:
you remember my rigging works in 3ds max :wink:
but let me say that bone chain is a long leg of a character that needs to bend correctly in arc shape. I tried any techniques before but I think Smith Micro need to solve some issue in next version
by Hamedss
Sat Mar 30, 2019 10:08 am
Forum: General Moho Discussion
Topic: Arc Ik Solver
Replies: 8
Views: 2985

Arc Ik Solver

Hi everyone.
I wondered how Are Ik Solver work!
I created one bone chain consist of 5 bone with one target and set the chain to arc Solver. But instead of an arc shape I got a ? Shape on these bones!
Is these feature going to work like this?
Image