Hi.
Is there any way to make particles to collide with the other other objects.?
I put the particles in a physics enabled group but there is no different.
Search found 24 matches
- Wed May 15, 2024 6:42 am
- Forum: General Moho Discussion
- Topic: Physics and particles
- Replies: 1
- Views: 135
- Wed May 15, 2024 6:35 am
- Forum: How Do I...?
- Topic: Onion skin and bone snap
- Replies: 6
- Views: 296
Re: Onion skin and bone snap
I think he means bones snapping to other bones. @Hamedss, Bones snapping only works at frame 0. If you need bones to go back to their frame 0 position while on later frames, you can use the Reset Bone command, which resets selected bones. You'll want to assign a shortcut to it since it doesn't have...
- Wed May 15, 2024 6:31 am
- Forum: How Do I...?
- Topic: Onion skin and bone snap
- Replies: 6
- Views: 296
Re: Onion skin and bone snap
Q2: is it possible to enable bone snap in animation ( not only frame0?) yes: translation - snap to grid. View / Enable Grid (turns grid snapping on by default; can be turned off with View / Disable Grid Snapping) rotation: shift-(mouse drag) - snaps to n*45 degrees no: scale (at least I can't see a...
- Tue May 14, 2024 11:09 am
- Forum: General Moho Discussion
- Topic: Layer reference acceptable parameters
- Replies: 2
- Views: 227
Re: Layer reference acceptable parameters
Thanks.Yes you are right. But the developers should list these in the moho user manual
- Mon May 13, 2024 2:39 pm
- Forum: How Do I...?
- Topic: Onion skin and bone snap
- Replies: 6
- Views: 296
Re: Onion skin and bone snap
thanks Lucas. I will try that
- Mon May 13, 2024 11:18 am
- Forum: General Moho Discussion
- Topic: Layer reference acceptable parameters
- Replies: 2
- Views: 227
Layer reference acceptable parameters
Hi.
I am confused what parameters changes from target ( original) layer to reference layer?
For example points animation in target layer will be the same in reference layer but shading fill effect parameters will not!
Please list if possible!
Thanks.
I am confused what parameters changes from target ( original) layer to reference layer?
For example points animation in target layer will be the same in reference layer but shading fill effect parameters will not!
Please list if possible!
Thanks.
- Mon May 13, 2024 9:59 am
- Forum: How Do I...?
- Topic: Onion skin and bone snap
- Replies: 6
- Views: 296
Onion skin and bone snap
Q1: how do I see bones through the onion skin?
Q2: is it possible to enable bone snap in animation ( not only frame0?)
Q2: is it possible to enable bone snap in animation ( not only frame0?)
- Mon May 13, 2024 9:51 am
- Forum: How Do I...?
- Topic: Particles and depth sort
- Replies: 0
- Views: 96
Particles and depth sort
I created a snow falling scene with particles and then I set few depth sort for 3d effect. Particles seems in 3d depth but they not recognize other layers 3d depth. I already set depth sort and true distance options but yet same result. Even a 3d particle seems a flat layer in sorting with other lay...
- Wed Feb 24, 2021 1:07 pm
- Forum: How Do I...?
- Topic: How use action when bone is targeted?
- Replies: 5
- Views: 2905
Re: How use action when bone is targeted?
thank you all friends. that solved problem
- Sat Feb 20, 2021 1:36 pm
- Forum: How Do I...?
- Topic: When to use which binding
- Replies: 9
- Views: 4719
Re: When to use which binding
I haven't had a chance to look at your file but, at a glance, I'd use Point Binding for the toes and heel. Bind these directly to the toe and heel bones, and the other bones should have no effect on them. If I'm able to make time, I'll take a look this evening. thank you. but i need solid binding f...
- Sat Feb 20, 2021 1:27 pm
- Forum: How Do I...?
- Topic: How use action when bone is targeted?
- Replies: 5
- Views: 2905
Re: How use action when bone is targeted?
thank you my friend but what do you mean by" B9's rotation maps to translation of B6 :? "?. the rotation of B6 is what affect the vector layer so I think B6 must be the smart bone in action. i tried this method: I created an action for B6 and the brought down the B5 then rotated B6 and mod...
- Thu Feb 18, 2021 8:40 am
- Forum: How Do I...?
- Topic: When to use which binding
- Replies: 9
- Views: 4719
Re: When to use which binding
A few tips... Personally, I like to use Use Selected Bones for Flexibinding most of the time. It's easy to setup up, deforms nicely most of the time and reasonably predictable. Sometimes I'll combine the above with Point Binding. For example, last year I had to rig a character whose head had to mov...
- Thu Feb 18, 2021 8:33 am
- Forum: How Do I...?
- Topic: How use action when bone is targeted?
- Replies: 5
- Views: 2905
How use action when bone is targeted?
HI every one I am rigging a character that has chubby foot and now I am stuck with action for the knee bend. the shin bone does not behave ik move in action mode. is there any way? :cry: https://s16.picofile.com/file/8425430534/Capture.JPG I attached the moho file https://s17.picofile.com/file/84254...
- Sat Apr 20, 2019 3:07 pm
- Forum: General Moho Discussion
- Topic: Rotating points
- Replies: 2
- Views: 1257
Rotating points
Hi
Is there any way to rotate a group of points. I tried this with transform tool and result was weired. If you rotate a groupe of points they goes in straight line to new postion
look what happened in in between of transform
Is there any way to rotate a group of points. I tried this with transform tool and result was weired. If you rotate a groupe of points they goes in straight line to new postion
look what happened in in between of transform
- Sun Mar 31, 2019 7:07 pm
- Forum: How Do I...?
- Topic: image interpolation setting?
- Replies: 10
- Views: 2231
Re: image interpolation setting?
Hi and I am sorry for long delay to back here.
thank you all
the Greenlaw's solution is awesome it work like a charm
the Slowtiger's solution is also awesome
I wish you best
thank you all
the Greenlaw's solution is awesome it work like a charm
the Slowtiger's solution is also awesome
I wish you best