Search found 246 matches
- Wed Jun 07, 2023 5:53 pm
- Forum: Share Your Work
- Topic: The proper function of man...
- Replies: 2
- Views: 1631
Re: The proper function of man...
Thanks pihms. It's one hell of a quote and would liked to have done the opportunity of animation more justice. Lacking in time and skill for the time being. Your reply has encouraged me to have a look at the bezier curves for the dangling phone, somehow I don't think I've nailed it, close, but could...
- Thu Jun 01, 2023 6:12 pm
- Forum: Share Your Work
- Topic: The proper function of man...
- Replies: 2
- Views: 1631
The proper function of man...
Possibly a bit highbrow, but hey, I'm trying for content I can manage. Something I got inspired to do - from two unrelated events. One an audio passage from the closing of the James Bond franchise starring Daniel Craig. Then a clip of a dangling phone receiver from another movie, a couple of months ...
- Mon May 08, 2023 8:41 pm
- Forum: How Do I...?
- Topic: How do I select a specific bone once animated in the timeline
- Replies: 2
- Views: 440
Re: How do I select a specific bone once animated in the timeline
Thank you (Arigatou) ありがとう I'll put your reply into play on the next project. Got the first frame of a prospective piece, just tonight. Just another couple of thousand to go!
- Mon May 08, 2023 6:11 pm
- Forum: How Do I...?
- Topic: How do I select a specific bone once animated in the timeline
- Replies: 2
- Views: 440
How do I select a specific bone once animated in the timeline
Something I should have asked earlier. On selecting a bone you get the keyframes - red and white bone symbols left of timeline with the relevant dots on the timeline, usually four. I wanted to correct just one/two bones in the rig some way into the animation, but don't know how to isolate just those...
- Fri May 05, 2023 10:27 am
- Forum: Share Your Work
- Topic: Short Caveman Sequences
- Replies: 9
- Views: 2634
Re: Short Caveman Sequences
Luv it!
- Fri May 05, 2023 9:38 am
- Forum: Share Your Work
- Topic: Welcome to the dumbshow uncut
- Replies: 0
- Views: 2920
Welcome to the dumbshow uncut
Been absent from the forum for awhile. Inbetween life, I've been tackling the subject of scriptwriting. Moho is a great program for storytelling (when one eventually does comes along !) So anyone who has a story to tell, should have the program in their arsenal. Have come up with this short animatio...
- Sun May 08, 2022 10:32 am
- Forum: Share Your Work
- Topic: The Missing Peace
- Replies: 0
- Views: 4666
- Mon Feb 14, 2022 12:02 pm
- Forum: Share Your Work
- Topic: OPERE DESTITUTORUM
- Replies: 6
- Views: 3116
Re: OPERE DESTITUTORUM
I agree Synthsin75. It all went a bit wrong. Somehow I got two postings going. Then made the error of not just changing link in original post, thinking the title instead of the link was of importance.
- Sun Feb 13, 2022 5:54 pm
- Forum: Share Your Work
- Topic: I am OPERE DESTITUTORUM
- Replies: 0
- Views: 4749
I am OPERE DESTITUTORUM
This the third upload. I think I've cracked the final resolution as displayed on YouTube. It's moved into the Douglas Adams school of writing with Zeus being 'out of work' and seeking employment. At least that's the flavour wanting to be put across. Whilst at the same time, presenting my present une...
- Sun Feb 13, 2022 5:42 pm
- Forum: Share Your Work
- Topic: OPERE DESTITUTORUM
- Replies: 6
- Views: 3116
Re: OPERE DESTITUTORUM
Thanks both of you. It's trying times. Yes, it was from the heart. Hayasidist, this doesn't answer you question completely as to why Zeus is 'out of work.' It falls somewhere in the Douglas Adams school of writing. 'Thor' in Dirk Gentlys Holistic Detective Agency. Jahnochi, I agree and have changed ...
- Sat Feb 12, 2022 3:47 pm
- Forum: Share Your Work
- Topic: OPERE DESTITUTORUM
- Replies: 6
- Views: 3116
Re: OPERE DESTITUTORUM
I'd like to apologise for the last post. Occasionally I get melancholy and that post was one of em. I've contacted two close friends and came to conclusion that there were 'undertones of begging' in the clip and so have re-done the principle character and will be posting the finished outcome shortly...
- Fri Feb 11, 2022 8:26 pm
- Forum: Share Your Work
- Topic: OPERE DESTITUTORUM
- Replies: 0
- Views: 4882
OPERE DESTITUTORUM
This is my latest work...presenting it to professionals and enthusiasts alike. https://youtu.be/qRGRvPOQ1kA Just realised, instead of posting new 'share your work.' Could have just altered the link from here. For some reason I've got two titled: OPERE DESTITUTORUM! Don't know how that came about. Is...
- Fri Feb 11, 2022 8:26 pm
- Forum: Share Your Work
- Topic: OPERE DESTITUTORUM
- Replies: 6
- Views: 3116
OPERE DESTITUTORUM
This is my latest work...presenting it to professionals and enthusiasts alike. https://youtu.be/qRGRvPOQ1kA Just realised I could have just altered the link here! instead of posting yet another clip under the title : I am OPERE DESTITUTORUM. Would have deleted this post although, but it appears you ...
- Fri Feb 11, 2022 7:59 pm
- Forum: How Do I...?
- Topic: Wriggle
- Replies: 3
- Views: 1506
Re: Wriggle
Thanks ggoblin. Your explanation and posted jpeg examples were very directive. Will re-open my file and apply what you've posted !
- Wed Feb 09, 2022 5:31 pm
- Forum: How Do I...?
- Topic: Wriggle
- Replies: 3
- Views: 1506
Wriggle
Had a suggestion from Hayasidist to make an object (fish) wriggle. It was posted in the 'Share an animation' section of the forum, where I'd posted a clip. I looked a Moho vid on mesh and think this might do the trick. The effect would be similar to the old fairground mirrors distortion, wavy big an...