Search found 25 matches

by formxshape
Thu Apr 18, 2019 11:41 am
Forum: Feature Request Discussions
Topic: Button to toggle bone visibility.
Replies: 4
Views: 1779

Re: Button to toggle bone visibility.

Ah, thanks for that tip!
Yep that works, be could if it was a button too - just for quick working purposes.
by formxshape
Tue Apr 16, 2019 10:52 pm
Forum: Tips & Techniques
Topic: Customize ease keyframes for layer motion
Replies: 4
Views: 2069

Re: Customize ease keyframes for layer motion

having tried this in the past things can get really messy when you need to then get that object 'off' the 'follow' path and moving again.
by formxshape
Tue Apr 16, 2019 10:49 pm
Forum: Feature Request Discussions
Topic: Button to toggle bone visibility.
Replies: 4
Views: 1779

Button to toggle bone visibility.

So you have your vector artwork rigged = artwork layers in a 'bone' folder, with rigging. You want to quickly go into the vector layers and make some adjustments, so you need paths visible, but this means the bones are visible and overlaid on top of your artwork, making it hard to edit/see what you'...
by formxshape
Fri Apr 12, 2019 11:00 am
Forum: Bug Discussions
Topic: Moho 12 Pro - iMac Pro 3.2ghz SLOW
Replies: 18
Views: 2710

Moho 12 Pro - iMac Pro 3.2ghz SLOW

So work got me an iMac Pro, 3.2ghz 8 core, 64gb ram, Radeon Pro Vega 56 8gb GPU. I open Moho, empty file 1920x1080 12fps. Press play. The timeline playhead stutters along, doesn't move smoothly. Status bar fps indication rapidly drops to show an empty file is playing back at 3fps. What's going on? A...
by formxshape
Tue Mar 05, 2019 11:06 pm
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 826
Views: 201452

Re: Help Shape the Future of Anime Studio

Can we have an Anti-Pop feature in the bone rigging?
See limber plugin for After Effects:

https://youtu.be/GrcOQenVLfs?t=598
by formxshape
Mon Jan 28, 2019 9:32 am
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 826
Views: 201452

Re: Help Shape the Future of Anime Studio

Well... despite no updates on Moho 13 - at least it's still alive. I've just seen this job advert on Linkedin in lovely Braga, Portugal: Job description Role: Junior Software Engineer Overview: We are looking for a Junior Software Engineer to join our graphics division team at the Braga office for o...
by formxshape
Wed Nov 07, 2018 1:24 pm
Forum: Feature Request Discussions
Topic: Sync Brush Randomness to Vector Layer Noise settings
Replies: 0
Views: 1448

Sync Brush Randomness to Vector Layer Noise settings

So if you create an image/png based brush, untick the 'Minimise frame-to-frame randomness', you get 'boiling' lines, which is kinda good if you want each frame to look as if it was individually drawn. However it's stuck at 'every' frame, and looks frantic. It'd be great if you could set the frame in...
by formxshape
Thu Nov 01, 2018 12:45 pm
Forum: General Moho Discussion
Topic: Any rumblings of a date for Moho 13 yet?
Replies: 298
Views: 46549

Re: Any rumblings of a date for Moho 13 yet?

Guidelines - how about rulers on the side of the frame + ability to create guidelines. Sometimes you just want to pull out a guideline and align things up.
by formxshape
Wed Oct 31, 2018 12:20 am
Forum: General Moho Discussion
Topic: Any rumblings of a date for Moho 13 yet?
Replies: 298
Views: 46549

Re: Any rumblings of a date for Moho 13 yet?

Indeed the illustrator > correct SVG export settings > import to Moho = odd scale. Is not ideal. At least a smooth SVG import process would be nice. I set my AI art board to 1920x1080, export SVG, import to Moho and then have to rescale it (I find putting a BG rectangle at full Artboard size works a...
by formxshape
Tue Oct 30, 2018 1:49 pm
Forum: General Moho Discussion
Topic: Any rumblings of a date for Moho 13 yet?
Replies: 298
Views: 46549

Re: Any rumblings of a date for Moho 13 yet?

Job going on Linkedin at Smith for a graphic engineer to work on Moho: https://www.linkedin.com/jobs/view/921688046/ If I knew how to code I'd love to do that job. On my to do list: Upgrade the brush function - currently you're basically applying a scaled png repeated along a stroke, it looks repeat...
by formxshape
Tue Oct 09, 2018 8:48 pm
Forum: Share Your Work
Topic: Showreel with some Moho pieces
Replies: 0
Views: 718

Showreel with some Moho pieces

Hello fellow moho'ers. I've been using moho since Jan 2017. After years of After Effects and Flash frustration, it was a dream to discover Moho. I've used it on a few clips on my Showreel - the first two shots are all Moho, the Vegetable Alphabet is also Moho: 293403218 https://vimeo.com/293403218 (...
by formxshape
Wed Apr 05, 2017 11:58 pm
Forum: Animation Jobs
Topic: Rig character and animation (PAID JOB)
Replies: 3
Views: 2328

Re: Rig character and animation (PAID JOB)

Is it possible to see the art direction or how the character will look? It's hard to estimate unless we know what it looks like. A simple stick figure drawing is obviously easier to rig and animate than a manga style character or a highly detailed character, so quote would reflect that. If you can't...
by formxshape
Mon Apr 03, 2017 3:40 pm
Forum: Feature Request Discussions
Topic: Motion paths like in AE
Replies: 4
Views: 2478

Re: Motion paths like in AE

We are using After Effects as part of our production process, just something simple like a two key framed, nicely eased curved motion path becomes a fiddly 3, 4+ key framed process. And isn't easy to tweak or amend later on... I like Moho, but it just needs a bit more time spent on UI/UX, someone ne...
by formxshape
Sun Apr 02, 2017 7:00 pm
Forum: Feature Request Discussions
Topic: Motion paths like in AE
Replies: 4
Views: 2478

Motion paths like in AE

can we have please? Want to move an object in a nice curve? want to fine tune curve? Currently no way to do it, other than lock yourself into a Follow Path thing. It's great that you can see the motion path on the screen, but it'd be even more useable to be able to adjust that, like you can in After...
by formxshape
Wed Mar 29, 2017 9:35 am
Forum: Bug Discussions
Topic: Mac lag - CPU used 100% - Beachball
Replies: 2
Views: 619

Re: Mac lag - CPU used 100% - Beachball

Have tried opening a new document, and importing in my character. Same problem as above. And also deleting all keyframes, same problem as above. Seems like my character + rig has corrupted? Anything else I could try to fix it - Really don't want to re do all my animation. Or redo it and encounter th...