Search found 10 matches

by the_royal_orchestra
Sun Feb 27, 2022 3:43 pm
Forum: Tips & Techniques
Topic: Moho to Unity3D, improved .fbx import script
Replies: 8
Views: 9791

Re: Moho to Unity3D, improved .fbx import script

New googledrive link to the script above:
https://drive.google.com/file/d/0ByVfkx ... zz4-D9BNoA

It is still necessary i guess. I did not use Unity for a while.
Best regards
by the_royal_orchestra
Sat Feb 25, 2017 5:37 pm
Forum: Tips & Techniques
Topic: Moho to Unity3D, improved .fbx import script
Replies: 8
Views: 9791

Re: Moho to Unity3D, improved .fbx import script

Here is an update that also corrects the visibility of Layers which are affected by more than one bone (Flexi-bind,..). The corrections also work on animations now. Make sure to place a freeze pose keyframe when you set a layer visible again in an animation. Since the corrections may have unwanted s...
by the_royal_orchestra
Fri Feb 24, 2017 11:41 pm
Forum: Bug Discussions
Topic: Exporting FBX files from Moho to Unity Issue
Replies: 7
Views: 3353

Re: Exporting FBX files from Moho to Unity Issue

Ok. Good to know! I just did a test and its pretty easy to fix that in Unity. Here is a script to get skinned mesh rendered flexi-bound switching layers working and make vampires blink Perhaps this is a better way of handling all MohoFBX switch layers in Unity anyway. I'll try. Apply directly to the...
by the_royal_orchestra
Fri Feb 24, 2017 10:37 pm
Forum: Bug Discussions
Topic: Exporting FBX files from Moho to Unity Issue
Replies: 7
Views: 3353

Re: Exporting FBX files from Moho to Unity Issue

Hah, think I found the problem. If an animation in Moho uses Flexi-Binding on Switching-Layers Unity sees that this layer is affected by more than one bone and applies the Skinned-Mesh-Renderer to bend the mesh properly. This is okay. BUT it breaks Moho's FBX-Exporter's workaround of scaling layers ...
by the_royal_orchestra
Fri Feb 24, 2017 8:28 pm
Forum: Bug Discussions
Topic: Exporting FBX files from Moho to Unity Issue
Replies: 7
Views: 3353

Re: Exporting FBX files from Moho to Unity Issue

Hi,
I just had a look at the .fbx file in unity. I am not really sure what is going on, yet.
Could you also post your source Moho file, please?
best regards
by the_royal_orchestra
Fri Feb 24, 2017 1:25 pm
Forum: Bug Discussions
Topic: Exporting FBX files from Moho to Unity Issue
Replies: 7
Views: 3353

Re: Exporting FBX files from Moho to Unity Issue

Hi, can you post your .fbx file? It seems like the fbx exporter does not support smart bones, but it does export animations made with the help of smart bones correctly, as far as I know. To mimic the smart bone controlling the switch layers in Unity you have to write a script to make the bone smart ...
by the_royal_orchestra
Fri Feb 24, 2017 12:32 pm
Forum: Tips & Techniques
Topic: Moho to Unity3D, improved .fbx import script
Replies: 8
Views: 9791

Re: Moho to Unity3D, improved .fbx import script

Just updated the downloadable files. Now it is possible to set the camera used to calculate the sorting order with the Inspector. The repair mechanism of switch layers is a bit smarter now. It does not correct animations, though- If the fbx exporter of Moho fails somehow, try adding keyframes on fra...
by the_royal_orchestra
Thu Feb 23, 2017 5:03 pm
Forum: Tips & Techniques
Topic: Moho to Unity3D, improved .fbx import script
Replies: 8
Views: 9791

Moho to Unity3D, improved .fbx import script

Hi, I was a bit disappointed how the .fbx Files exported from Moho appear in Unity. The provided import script from the extras folder makes it impossible to place characters in a 3D-Scene and if several .fbx files are imported they intersect randomly. So I improved the import script today by mapping...
by the_royal_orchestra
Sun Feb 19, 2017 1:48 am
Forum: Bug Discussions
Topic: texture fills and transparency
Replies: 1
Views: 1380

texture fills and transparency

Hi! I'm a new Moho pro user but already used it in a project. Great software. I realized that particle layers work well with .obj files, used it to animate a bunch of satellites orbiting the earth with a camera view from somewhere outer space. I also tried to put some semitransparent png planes like...