OK; your comment made me start watching the bones rather than the points.
So I think my proper question here is why does the head bone on image 2 get stretched compared to the original position, i.e. can I prevent it from doing that when in rotation?
Search found 10 matches
- Sun Aug 06, 2017 6:58 am
- Forum: How Do I...?
- Topic: Prevent skewing with bone rotation
- Replies: 11
- Views: 599
- Sun Aug 06, 2017 6:52 am
- Forum: How Do I...?
- Topic: Prevent skewing with bone rotation
- Replies: 11
- Views: 599
Re: Prevent skewing with bone rotation
No, it doesn't fix my original problem, the character just get elongated.
- Sun Aug 06, 2017 6:50 am
- Forum: How Do I...?
- Topic: Prevent skewing with bone rotation
- Replies: 11
- Views: 599
Re: Prevent skewing with bone rotation
Aaaah, I get what you're asking me now. I've gotten so used to it that I forgot it was squashed in that direction. It's sqashed because I've squashed the entire layer vertically when doing video tracking. Let me see if fixing that has any effect.
- Sun Aug 06, 2017 6:45 am
- Forum: How Do I...?
- Topic: Prevent skewing with bone rotation
- Replies: 11
- Views: 599
- Sun Aug 06, 2017 6:42 am
- Forum: How Do I...?
- Topic: Prevent skewing with bone rotation
- Replies: 11
- Views: 599
Re: Prevent skewing with bone rotation
Squashed as in just a circle? It's because when creating the tracking bones, I don't drag the bone out, I just click on the canvas, and get an orb. I was just checking it in Orbit view and it seems to be a 3d orb
- Sun Aug 06, 2017 6:25 am
- Forum: How Do I...?
- Topic: Prevent skewing with bone rotation
- Replies: 11
- Views: 599
Re: Prevent skewing with bone rotation
Unfortunately, no. I've tried all the layers and they're all set at 0. I thought for a moment this was happening because I was using points but I insertedan image andgot the same result. It's the 2d rotation created by bones that messes it up
- Sat Aug 05, 2017 8:57 pm
- Forum: How Do I...?
- Topic: Prevent skewing with bone rotation
- Replies: 11
- Views: 599
Re: Prevent skewing with bone rotation
Hm, thank you. How would I check that? u
- Sat Aug 05, 2017 2:27 pm
- Forum: How Do I...?
- Topic: Prevent skewing with bone rotation
- Replies: 11
- Views: 599
Prevent skewing with bone rotation
Hi guys, I've been at this for a while. I have a character rig that I've hooked onto mocap and all is well: I have a hip, a chest, two elbows and two fists tracked and I'm getting an interesting result as I track target bones to the mocap tracking. However, there is one point that' busting my b****....
- Tue Feb 14, 2017 5:30 am
- Forum: General Moho Discussion
- Topic: Bone order in bones list
- Replies: 10
- Views: 1614
Re: Bone order in bones list
If you haven't recreated your whole skeleton yet, wait. I've found an easy way to sort the bone dropdowns, and I'm almost done with it. Luckily, I'm in a completely oposite time zone, apparently :) Thank you! It works! Just a note, it disables the "select bone" dropdown button until you'v...
- Mon Feb 13, 2017 5:04 pm
- Forum: General Moho Discussion
- Topic: Bone order in bones list
- Replies: 10
- Views: 1614
Bone order in bones list
Very dumb question guys: I have a lot of bones... "hand left", "foot right", etc. and now I'd like to order them somehow in the dropdown, for more efficiency. Currently they're ordered in the order they were created and, of course, there was a LOT of mind-changing, name changing,...