Search found 27 matches
- Mon Mar 20, 2017 1:51 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 2088244
Re: Help Shape the Future of Anime Studio
Proper Unity and Unreal Engine support would be a huge deal for Moho.
- Wed Mar 08, 2017 7:36 am
- Forum: Tips & Techniques
- Topic: McCoy Buck's Tutorials
- Replies: 5
- Views: 4240
Re: McCoy Buck's Tutorials
Hi Mr Buck. I have taken the course through Udemy and I think it's very good in going through a lot of functionality. I think it would be helpful at the end if you give a task to the student. Give them a drawing or two and ask them to do running animation and jumping etc. Also I found the binding ex...
- Mon Mar 06, 2017 9:59 pm
- Forum: Tips & Techniques
- Topic: Moho to Unity3D, improved .fbx import script
- Replies: 8
- Views: 9792
Re: Moho to Unity3D, improved .fbx import script
Thanks man, I'll try this one for sure.
I wish we didn't have to go through this.
Maybe Smith Micro can pay you to help them out once things are better for them.
I wish we didn't have to go through this.
Maybe Smith Micro can pay you to help them out once things are better for them.
- Mon Mar 06, 2017 9:55 pm
- Forum: General Moho Discussion
- Topic: Moho doesn't work well with Unity? For games?
- Replies: 4
- Views: 2262
Re: Moho doesn't work well with Unity? For games?
Thanks for the heads up, I'll try it.dkwroot wrote:This guys scripts allow MOHO fbx files to work pretty well in Unity. viewtopic.php?f=9&t=30600
- Mon Mar 06, 2017 7:59 am
- Forum: General Moho Discussion
- Topic: Moho doesn't work well with Unity? For games?
- Replies: 4
- Views: 2262
Re: Moho doesn't work well with Unity? For games?
Man, that sucks. Those programs are not as powerful as moho and I can't do stuff like smart bones with them
Besides with Moho you can do great stuff easily like turns etc.
Besides with Moho you can do great stuff easily like turns etc.
- Sun Mar 05, 2017 6:34 pm
- Forum: General Moho Discussion
- Topic: My future with Moho
- Replies: 120
- Views: 78719
Re: My future with Moho
Don't tell me after the big upgrade that was Moho 12 this happens.
And I just started learning the software and I love it
It's a neat software and I hope it doesn't fall flat but as a new user I have to think if I want to invest the time.
And I just started learning the software and I love it
It's a neat software and I hope it doesn't fall flat but as a new user I have to think if I want to invest the time.
- Sun Mar 05, 2017 5:45 pm
- Forum: General Moho Discussion
- Topic: FBX export to Unity with Switch Layers
- Replies: 6
- Views: 2044
Re: FBX export to Unity with Switch Layers
hano , What I ended up doing was I had to re do my rig and had to make my animation less complex. Like when my character is moving Ii cannot make his eyes blink etc .. so my animation ended up not looking as cool as I wanted it too GRRRRR... I think Moho should develop a patch ! whos with me ! PATC...
- Sun Mar 05, 2017 5:29 pm
- Forum: General Moho Discussion
- Topic: FBX export to Unity with Switch Layers
- Replies: 6
- Views: 2044
Re: FBX export to Unity with Switch Layers
hano , I would advise be cautious.. if you plan to use FBX files MOHO in my opinion is not a good option. I have not resolved the issue totally as yet. I have received a lot of help from the forum here but nothing is working perfect.. the fact that you need to write code to partially resolve this e...
- Sun Mar 05, 2017 10:17 am
- Forum: General Moho Discussion
- Topic: Moho doesn't work well with Unity? For games?
- Replies: 4
- Views: 2262
Moho doesn't work well with Unity? For games?
Hi, I'm loving this software but I've been hearing that exporting to Unity is a pain. Is that true?
I've been under the impression that once I'm done with the animation what I see is what I get and just use it in the game engine.
I've been under the impression that once I'm done with the animation what I see is what I get and just use it in the game engine.
- Sun Mar 05, 2017 10:12 am
- Forum: General Moho Discussion
- Topic: FBX export to Unity with Switch Layers
- Replies: 6
- Views: 2044
Re: FBX export to Unity with Switch Layers
So you guys are having trouble with Unity? Damn, this exactly why I'm using Moho because I heard it is easy to export animation to unity.
So have you solved your problems or should I be wary?
So have you solved your problems or should I be wary?
- Sun Mar 05, 2017 8:41 am
- Forum: General Moho Discussion
- Topic: Anime Studio 11 is still on Unity Asset Store.
- Replies: 0
- Views: 815
Anime Studio 11 is still on Unity Asset Store.
Hi, it seems in Unity asset store version 11 is being featured. I don't know if this is due to paid promotion but Moho 12 should be the one advertised right?
- Sat Mar 04, 2017 2:16 pm
- Forum: General Moho Discussion
- Topic: Binding Methods Differences? Flexi vs normal
- Replies: 13
- Views: 3567
Re: Binding Methods Differences? Flexi vs normal
Thanks friend.strider2000 wrote:Binding was tough for me to understand at first too, so I made a video. Perhaps it will help.
- Thu Mar 02, 2017 9:45 pm
- Forum: How Do I...?
- Topic: Reuse Assets (Libraries)?
- Replies: 3
- Views: 1437
Re: Reuse Assets (Libraries)?
Highlight and "copy layer" (individual layer or group/switch/bone) under the edit menu from the 1st character and then do a "paste layer" into the new character in the appropriate layer order location. Thanks, but I think there's a more elegant way to do it by doing as you said ...
- Thu Mar 02, 2017 9:45 am
- Forum: How Do I...?
- Topic: I'm confused with character
- Replies: 6
- Views: 1230
Re: I'm confused with character
I don't know a lot about anime studio because I am pretty new. I am not too familiar with drawing humans and while I am having another artist help me with character references I know my characters will have many action scenes and I will have to figure out some of the movements myself. So anyway I b...
- Thu Mar 02, 2017 9:24 am
- Forum: General Moho Discussion
- Topic: Binding Methods Differences? Flexi vs normal
- Replies: 13
- Views: 3567
Re: Binding Methods Differences? Flexi vs normal
FlexiBind: the default. All parts of the layers are influenced by all bones, dependent on distance and strength. Layer Bind and Point Bind: the layer or the selection of points is bound to just 1 bone. Bone strength doesnt apply. It's like making bone and image/points a single rigid unit. Ok so if ...