Search found 16 matches
- Tue Feb 20, 2018 12:37 am
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Re: Action referencing issue in Mainline
Thanks Wes I really cannot thank you enough.
- Mon Feb 19, 2018 11:02 pm
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Re: Action referencing issue in Mainline
Link to the file is below, i've pasted the action to the mainline to show the problem. Fingers crossed one of you guys can help.
https://cp.sync.com/dl/b06b8bc30#tygcce ... z-vdj5akhq
https://cp.sync.com/dl/b06b8bc30#tygcce ... z-vdj5akhq
- Mon Feb 19, 2018 7:57 pm
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Re: Action referencing issue in Mainline
Is there a way to bake every frame in the action (i.e. every frames becomes a keyframe)? I'm just trying to find a workaround.
- Mon Feb 19, 2018 7:54 pm
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Re: Action referencing issue in Mainline
There is no cycle, its a 60 frame loop. Works fine in the action window but when i paste it to the mainline the target bones head skyward?
Its just incredibly frustrating.
Its just incredibly frustrating.
- Mon Feb 19, 2018 7:09 pm
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Re: Action referencing issue in Mainline
Ok i thought i'd sorted it by the copy and paste method but now i have this issue: this https://media.giphy.com/media/yN3VZQ8lQx50qNnrJe/giphy.gif becomes this https://media.giphy.com/media/fQoxz9lp8G8mQR1h31/giphy.gif The keyframe information seems to get frazzled? Any ideas for a work around/fix? ...
- Sat Feb 17, 2018 5:07 pm
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Re: Action referencing issue in Mainline
thanks for the help guys i really do appreciate that you guys took time to help. I managed to sort it by copying all the key frames from the action into the mainline, then just fixed the offset issues that arose, for some reason the muted channels would re-mute themselves? Hard to concentrate with 3...
- Sat Feb 17, 2018 1:38 pm
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Re: Action referencing issue in Mainline
So the consensus that i'm basically stuffed? I'm from a mainly 3d background and I've rigged and animated a lot of characters and even with the extra dimension i've never been faced with a brick wall like this! I'm now basically having to write off a lot of work because i cannot utilise the animatio...
- Fri Feb 16, 2018 6:56 pm
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Re: Action referencing issue in Mainline
In the action all the channels are un muted.
But when i insert a reference no bone transform animation only rotation:
I really don't get it?
But when i insert a reference no bone transform animation only rotation:
I really don't get it?
- Fri Feb 16, 2018 1:52 pm
- Forum: General Moho Discussion
- Topic: Action referencing issue in Mainline
- Replies: 23
- Views: 3826
Action referencing issue in Mainline
Hi All, I have a bird character that i've set up and rigged in the mainline and created a few different walk cycles for it as separate actions. The problem is the animation works fine within the action but as soon as i reference the action in the mainline the bones that have positional keyframes hav...
- Thu Dec 08, 2016 7:52 pm
- Forum: General Moho Discussion
- Topic: Bitmap character breakdown.
- Replies: 8
- Views: 935
Re: Bitmap character breakdown.
I think it was mixed up binding and the clearing helped but the key point was explicit binding. That has done the trick, it's more or less a bit of trial and error now with extra bones to help with the deformation of the bitmap layers.
So thank you for the expertise Greenlaw it's much appreciated.
So thank you for the expertise Greenlaw it's much appreciated.
- Thu Dec 08, 2016 7:06 pm
- Forum: General Moho Discussion
- Topic: Bitmap character breakdown.
- Replies: 8
- Views: 935
Re: Bitmap character breakdown.
Thanks for the info Victor.
I am finding that doing as you suggest i'm still getting movement in the other bitmap layers?
I am finding that doing as you suggest i'm still getting movement in the other bitmap layers?
- Thu Dec 08, 2016 1:42 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1800551
Re: Help Shape the Future of Anime Studio
1. Having adjustable bone influence envelopes rather than just an expanding cylinder, as it stands it's far too basic and doesn't give enough control. Just 4 control points would be enough (see rushed sketch example) http://i63.tinypic.com/e1dks2.png 2. Smart bones that can be sliding controllers ra...
- Thu Dec 08, 2016 12:44 pm
- Forum: General Moho Discussion
- Topic: Bitmap character breakdown.
- Replies: 8
- Views: 935
Bitmap character breakdown.
Hi All, I'm having an issue with a bitmap based character of a chicken, my question is in regard to the rigging. The problem i'm having is with bone influence via flexi/region. The structure i have is: Bones body> Bitmap-body Bitmap-head Bitmap-wing Bones leg> Bitmap-leg http://i63.tinypic.com/a4mow...
- Thu Dec 01, 2016 4:55 pm
- Forum: General Moho Discussion
- Topic: Copying bones problem
- Replies: 2
- Views: 451
Re: Copying bones problem
First, you could take a look at Victor's excellent webinar on this: Rigging a Quadruped Webinar It's over an hour long, so get a cup of coffee and a biscuit ready! I've never bothered much with copying and pasting bones -- it's so quick to do I just do it twice! Cheers fella i'll take a look when i...
- Thu Dec 01, 2016 2:54 pm
- Forum: General Moho Discussion
- Topic: Copying bones problem
- Replies: 2
- Views: 451
Copying bones problem
Hi All, I'm pretty much a newbie in regards to Anime Studio/Moho, I've only really put my head into over the last week or so. I'm having a real issue with bones. I'm creating a side view of a quadruped character, i've done the artwork in illustrator and imported and an .svg reorganized and named lay...