Search found 34 matches

by nina_paley
Sun Jul 09, 2017 8:14 pm
Forum: General Moho Discussion
Topic: Target Bones Cease Working Beyond Frame Zero
Replies: 3
Views: 421

Re: Target Bones Cease Working Beyond Frame Zero

Thanks! I deleted my smartbone actions and the target bones work now, but I must go back to the ol' drawing board to correct shape distortions.
by nina_paley
Sun Jul 09, 2017 6:44 pm
Forum: General Moho Discussion
Topic: Target Bones Cease Working Beyond Frame Zero
Replies: 3
Views: 421

Target Bones Cease Working Beyond Frame Zero

Frame zero: Using "Manipulate Bones"(Z) the target bones of the feet work just fine.
Image

Frame 1: the target bones of the feet are no longer directing the feet. Works in frame zero, but not frame 1 or beyond.
Image

Help?
by nina_paley
Sat Jul 01, 2017 2:26 pm
Forum: General Moho Discussion
Topic: Resizing groups with paths
Replies: 3
Views: 334

Re: Resizing groups with paths

Z values are the same, I checked those first. What I discovered after some discussion on Facebook's Moho Pros group, is that if I put the snake in the same bone layer as the path (which is guided by the body bones), the problem is corrected. That means I can't have the snake in its own bone layer, w...
by nina_paley
Fri Jun 30, 2017 5:23 pm
Forum: General Moho Discussion
Topic: Resizing groups with paths
Replies: 3
Views: 334

Resizing groups with paths

1. Frame zero. The snake follows that path. The paths are animated by the bones of the body. http://i.imgur.com/qK4WnOU.png 2. The animation works just fine. The body has a second, masked layer that makes the snake look like its twining around. http://i.imgur.com/nKO2Jgu.png 3. But if I resize the w...
by nina_paley
Tue Jun 20, 2017 5:51 pm
Forum: General Moho Discussion
Topic: My future with Moho
Replies: 120
Views: 20456

Re: My future with Moho

Maybe you and Victor and I, and some other folks here should talk about what an open source animation program would look like.
I would love to discuss that. I would promote the hell out of such a project, should one occur.
by nina_paley
Tue Jun 20, 2017 4:49 pm
Forum: General Moho Discussion
Topic: Masked layers not rendering
Replies: 3
Views: 778

Re: Masked layers not rendering

I got it worked out. I removed all the masking, collapsed all the layers and started over. There were too many masking settings on too many sub-layers, or something. Weird that the masks showed up correctly in the editor though.
by nina_paley
Mon Jun 19, 2017 10:23 pm
Forum: General Moho Discussion
Topic: Masked layers not rendering
Replies: 3
Views: 778

Masked layers not rendering

I made a complicated multi-layered cycle with masks. It shows up fine in Moho:

Image

...but the masked layers don't render:

Image

What am I doing wrong?
by nina_paley
Mon Jun 19, 2017 9:28 pm
Forum: General Moho Discussion
Topic: My future with Moho
Replies: 120
Views: 20456

Re: My future with Moho

I think Moho is too small to interest a company like Adobe, but that would have been interesting if Adobe decided to take it off Smith Micro's hands. Like it was "interesting" what Adobe did to Flash? For some reason I only today read about your departure. I am sad. I can't keep losing software tha...
by nina_paley
Thu May 04, 2017 8:01 pm
Forum: General Moho Discussion
Topic: Can't edit bezier keyframes in the motion graph
Replies: 2
Views: 530

Re: Can't edit bezier keyframes in the motion graph

THANK YOU. Double-click. D'oh!
by nina_paley
Thu May 04, 2017 6:43 pm
Forum: General Moho Discussion
Topic: Can't edit bezier keyframes in the motion graph
Replies: 2
Views: 530

Can't edit bezier keyframes in the motion graph

I'm running Moho 12.1, build 21473, on a 2013 Mac Pro running OS 10.11.4. I can't get bezier keyframes to show up in the motion graph. Here are some bezier keyframes in the Channels timeline: http://i.imgur.com/vllN6og.png Here's how they look in the Motion Graph. No keyframes, no handles, no way to...
by nina_paley
Tue Apr 18, 2017 3:07 pm
Forum: General Moho Discussion
Topic: Truly Symmetrical Character and Bone Rig
Replies: 9
Views: 1575

Re: Truly Symmetrical Character and Bone Rig

Things have to cross over the center, unfortunately.
by nina_paley
Tue Apr 18, 2017 3:55 am
Forum: General Moho Discussion
Topic: Truly Symmetrical Character and Bone Rig
Replies: 9
Views: 1575

Re: Truly Symmetrical Character and Bone Rig

I drew the character using a reference layer. When the outline pleased me, I put it on a single layer. But I couldn't get the bones perfectly symmetrical, and when I adjust the curves on smart bone actions I can't get symmetry; I have to manually make smartbone actions for left and right sides. I'm ...
by nina_paley
Mon Apr 17, 2017 4:01 am
Forum: General Moho Discussion
Topic: Truly Symmetrical Character and Bone Rig
Replies: 9
Views: 1575

Truly Symmetrical Character and Bone Rig

I would like to create a genuinely symmetrical character and bone rig. Ideally I would set up all the bones for the left half of the character, then duplicate everything, including points, curves, and smart bone actions; flip the duplicate around; reposition it, and connect the underlying shape to m...
by nina_paley
Thu Apr 13, 2017 5:11 pm
Forum: General Moho Discussion
Topic: Is there a script that does this?
Replies: 11
Views: 1855

Re: Is there a script that does this?

Stan wrote:I have made a little addition to the script - now you can use negative values for the timeline delay, that will move the ref to the left side of the timeline.
Thanks, Stan! I just updated.
by nina_paley
Wed Apr 12, 2017 10:08 pm
Forum: General Moho Discussion
Topic: Is there a script that does this?
Replies: 11
Views: 1855

Re: Is there a script that does this?

Víctor Paredes wrote: Simply copy the two files of the script in inside of \scripts\tool and then restart Moho
Aha! My mistake was copying the whole folder. I copied just the files without the folder and it works now. Thanks again Victor!