Search found 22 matches
- Fri Jul 28, 2017 1:25 am
- Forum: Share Your Work
- Topic: New Bidgley Hills animation
- Replies: 4
- Views: 851
- Wed Apr 05, 2017 1:07 am
- Forum: Share Your Work
- Topic: Bidgley Hills Cheese
- Replies: 0
- Views: 623
Bidgley Hills Cheese
Started to build some characters around a place called Bidgley Hills. The first is the guy who runs the cheese shop.
- Wed Mar 22, 2017 10:23 pm
- Forum: Share Your Work
- Topic: Reel 2017 - Víctor Paredes
- Replies: 17
- Views: 6990
Re: Reel 2017 - Víctor Paredes
Lovely work Victor
- Wed Mar 22, 2017 12:55 am
- Forum: Share Your Work
- Topic: Walk Cycle and Camera Move Work in Progress
- Replies: 2
- Views: 668
Re: Walk Cycle and Camera Move Work in Progress
Updated. Tested all sorts of things, cycles, text, swapping body parts and using morphing. Character ended have loads of layers and difficult to use but learnt alot for future work. E.g Had to sub in layer animation for all earlier camera moves as the camera move is a global effect and needed to iso...
- Sun Mar 19, 2017 9:23 pm
- Forum: Share Your Work
- Topic: Smart Warp Test
- Replies: 1
- Views: 552
Smart Warp Test
Trying out the smart warp function and importing images.
- Sun Mar 19, 2017 2:27 am
- Forum: Feature Request Discussions
- Topic: Playback a specific timeline section
- Replies: 2
- Views: 3470
Re: Playback a specific timeline section
Thanks loads for the info, works great.
- Sat Mar 18, 2017 1:55 pm
- Forum: Feature Request Discussions
- Topic: Playback a specific timeline section
- Replies: 2
- Views: 3470
Playback a specific timeline section
I would find it really useful to be able to play back animations not always from frame 1. Similar to maya where you can set a start frame and end frame when working on a section of animation.
- Sat Mar 18, 2017 10:39 am
- Forum: Share Your Work
- Topic: RocketMan Run Cycle
- Replies: 5
- Views: 1230
- Sat Mar 18, 2017 10:23 am
- Forum: Share Your Work
- Topic: Walk Cycle and Camera Move Work in Progress
- Replies: 2
- Views: 668
- Mon Mar 13, 2017 11:16 pm
- Forum: Share Your Work
- Topic: Boxer Punch Cycle
- Replies: 2
- Views: 652
- Sat Mar 11, 2017 1:25 pm
- Forum: Share Your Work
- Topic: Moho 12 Initial Test
- Replies: 1
- Views: 606
- Wed Aug 17, 2016 11:29 pm
- Forum: How Do I...?
- Topic: Zoom in the timeline
- Replies: 5
- Views: 1273
Re: Zoom in the timeline
Thanks for the reply. I use Maya at work and I am used to be able to zoom in a lot more in the Maya graph editor than you can in Moho 12. This is really useful when editing curves accurately and finessing movement. The improvements are significant over asp 11. I was just checking I wasn't missing so...
- Tue Aug 16, 2016 11:31 pm
- Forum: How Do I...?
- Topic: Zoom in the timeline
- Replies: 5
- Views: 1273
Zoom in the timeline
Hi Everyone
I just download Moho 12. Is it possible to zoom the timeline in as far in ASP 11?
In ASP 11 you can zoom the timeline to to show frames 0 -21 whereas in Moho 12 I cannot zoom in past 0-90.
I am running the Mac version.
cheers
I just download Moho 12. Is it possible to zoom the timeline in as far in ASP 11?
In ASP 11 you can zoom the timeline to to show frames 0 -21 whereas in Moho 12 I cannot zoom in past 0-90.
I am running the Mac version.
cheers
- Tue Jan 05, 2016 9:01 am
- Forum: How Do I...?
- Topic: Action workflow
- Replies: 2
- Views: 1045
Re: Action workflow
Thanks for the reply. So, I added the action at frame 10, then put a key at frame 1 and at 9 with a 0,0,0 on the layer scale. Now the action plays from frame 10 and the shape doesn't show prior to this. I am wondering if I can zero the layer scale at frame zero to achieve the same result. I will tes...
- Tue Jan 05, 2016 12:31 am
- Forum: How Do I...?
- Topic: Action workflow
- Replies: 2
- Views: 1045
Action workflow
I am having an issue working with actions. If I create a simple shape on frame 0, e.g a circle. Then create an action with the circle which has the circle scaling on its layer from 0 to 1 then back to 0, so it is appearing then disappearing. If I go back to the Mainline and add the action at frame 1...