Search found 101 matches

by mystd
Fri Oct 28, 2016 10:20 am
Forum: General Moho Discussion
Topic: Problem exporting 4k
Replies: 2
Views: 1280

Problem exporting 4k

When I try to export in moho 12 3840 x 2160 (project settings) I get Unable to create movie: unable to add video stream to media.

Anyone else having this problem?
by mystd
Wed Oct 26, 2016 7:06 am
Forum: How Do I...?
Topic: Cut and move parts without having to retime everything
Replies: 9
Views: 1806

Re: Cut and move parts without having to retime everything

The Storyboard plus Animatic would have definitely made my life easier. But I also changed and added a lot because I got better ideas or I didn't like something. The video is one big loop with static camera and characters "interact" with each other. I'm not sure how I could have split it u...
by mystd
Tue Oct 25, 2016 8:40 pm
Forum: How Do I...?
Topic: Cut and move parts without having to retime everything
Replies: 9
Views: 1806

Re: Cut and move parts without having to retime everything

I tested cutting it out of the render but it doesn't fit. I'd have to change parts to be able to cut it out. Since all the options I have mean a lot of work I guess I'll just add in something interesting to make the boring parts more watchable. I've been redoing so much I'm getting really fed up. It...
by mystd
Tue Oct 25, 2016 5:59 pm
Forum: How Do I...?
Topic: Cut and move parts without having to retime everything
Replies: 9
Views: 1806

Cut and move parts without having to retime everything

I have some parts in my animation that are kind of boring and I decided to cut them out. I've tried to do this with the sequencer but it wasn't much use. Is retiming everything the only option or how can I accomplish this. If everything fails I'll just cut it out from the rendered videofile but that...
by mystd
Sat Oct 22, 2016 8:31 pm
Forum: How Do I...?
Topic: Hide keyframes that were made from specific bones
Replies: 3
Views: 973

Re: Hide keyframes that were made from specific bones

Thanks color coding them is a lot better. It's still really hard to keep track of everything, would be nice to have an option to see all (stacked) keyframes. Maybe something like a tree view that can be opened and collapsed. Since bones are all on one layer it's very cumbersome to work with them on ...
by mystd
Sat Oct 22, 2016 2:36 pm
Forum: How Do I...?
Topic: Hide keyframes that were made from specific bones
Replies: 3
Views: 973

Re: Hide keyframes that were made from specific bones

Just watched this: https://www.youtube.com/watch?v=Nm7Mb8sVwLU and it explains really well what I need to do.
by mystd
Sat Oct 22, 2016 1:46 pm
Forum: How Do I...?
Topic: Hide keyframes that were made from specific bones
Replies: 3
Views: 973

Hide keyframes that were made from specific bones

I have the following problem I've animated the right arm with bones and since there is a lot of repetition I copy and pasted the keyframes. Now I want to animate the left arm but on the bone layer timeline everything is full with the right arms points. How do I hide those so I can animate the left a...
by mystd
Fri Oct 21, 2016 7:39 pm
Forum: How Do I...?
Topic: Flipping Keyframes
Replies: 3
Views: 1276

Re: Flipping Keyframes

thx that will make it much easier.
by mystd
Fri Oct 21, 2016 1:05 pm
Forum: How Do I...?
Topic: Flipping Keyframes
Replies: 3
Views: 1276

Flipping Keyframes

Is there a flip slected keyframe (timeline) option somewhere? I want to do the same action in reverse and it's really cumbersome moving all points manually.
by mystd
Thu Oct 13, 2016 9:00 pm
Forum: How Do I...?
Topic: Different ways of lip syncing
Replies: 4
Views: 1399

Re: Different ways of lip syncing

Thanks for all the info, the morphy look is good for now. I'll have to see what suits me best after experimenting. Uhh I'm far away from finding new techniques, I still have to learn the software. I also don't have much to show right now I'm still in the learning phase. When I find something useful ...
by mystd
Thu Oct 13, 2016 7:17 pm
Forum: How Do I...?
Topic: Different ways of lip syncing
Replies: 4
Views: 1399

Re: Different ways of lip syncing

Awesome thank you! The tutorials never showed the interpolation mode so I was under the imperssion the switch-layers would just pop up. But when I searched: "anime studio Interpolation Mode" I found one that showed it. That means I can just use switch layers and moho automatically does the...
by mystd
Thu Oct 13, 2016 3:18 pm
Forum: How Do I...?
Topic: Different ways of lip syncing
Replies: 4
Views: 1399

Different ways of lip syncing

I'm trying to find a good way to lip sync. I don't like the switch layer method it looks kinda cheap. Greenlaw wrote that he uses switch layers and then modifies them manually, I like that much better. But if possible I'd like to not do too much manually, so I thought about using smart bones. But I'...
by mystd
Wed Oct 05, 2016 4:51 pm
Forum: How Do I...?
Topic: head turn with bone dial when assets are offscreen
Replies: 4
Views: 992

Re: head turn with bone dial when assets are offscreen

@slowtiger I do that too but I use a lot of layers and have many characters on screen and it got very full so I started placing things offscreen. @greenlaw that is a nice tip but I don't have a background yet. It's 5 characters interacting with each other. Every character has a ton of layers in fold...
by mystd
Wed Oct 05, 2016 12:34 pm
Forum: How Do I...?
Topic: head turn with bone dial when assets are offscreen
Replies: 4
Views: 992

head turn with bone dial when assets are offscreen

I put assets offscreen since it's easier to manage them, they are not in the way while animating. My problem now is I want to make a headturn with bone dial but the assets are all offscreen on maintimeline frame 0. The headturn is going to happen much later in the animation so I can't even use the o...
by mystd
Fri Aug 26, 2016 9:37 am
Forum: How Do I...?
Topic: Moving bones with bound layer/points while animating
Replies: 1
Views: 582

Re: Moving bones with bound layer/points while animating

Just found out how: Transform bone and use the end point of the bone.