Search found 27 matches

by ShadowCory
Fri Jan 09, 2015 9:16 pm
Forum: Share Your Work
Topic: Puffin Rock
Replies: 35
Views: 6606

Re: Puffin Rock

Excellent work! Fantastic!
by ShadowCory
Fri Jan 09, 2015 9:13 pm
Forum: Share Your Work
Topic: Pro Teaching Career Animation
Replies: 12
Views: 1667

Re: Pro Teaching Career Animation

That was awesome. It would take me five days to do one scene from that... :)
by ShadowCory
Tue Jan 06, 2015 6:31 pm
Forum: How Do I...?
Topic: Have more than one skeleton control the vector image?
Replies: 6
Views: 755

Re: Have more than one skeleton control the vector image?

Greenlaw- I did have a look at the Airplane animation. Very Nice! It's pretty clear to me now how I will handle these transitions. I can see the need for a couple of different skeletons for general pose changes, but I understand the need for special condition changes as well. It seems easy enough to...
by ShadowCory
Sat Jan 03, 2015 11:24 pm
Forum: How Do I...?
Topic: Have more than one skeleton control the vector image?
Replies: 6
Views: 755

Re: Have more than one skeleton control the vector image?

Thank you for the advice. I will be using copies, as you guys have suggested. I did something similar in my "Box" animation, switching to a mirrored copy in the middle of a jump, just matching poses, eyeballing it basically. You are right, I can make a better transitions with proper planning :). Int...
by ShadowCory
Sat Jan 03, 2015 5:47 pm
Forum: How Do I...?
Topic: Have more than one skeleton control the vector image?
Replies: 6
Views: 755

Re: Have more than one skeleton control the vector image?

OK, that will be my plan. Now, is there a way to copy the vector drawing in a pose from a smart bone dial action? You know, in the altered position, then make that the default position of the copied character?
by ShadowCory
Fri Jan 02, 2015 9:49 pm
Forum: How Do I...?
Topic: Have more than one skeleton control the vector image?
Replies: 6
Views: 755

Have more than one skeleton control the vector image?

In some 3d apps, you can use several control skeletons to drive a single geometry skeleton. This way you can make IK FK switching and such, using a weight value to determine which controller will drive the geo. Is there a recommended way to achieve this in AS? Can you use different bone set ups in a...
by ShadowCory
Tue Dec 30, 2014 1:21 am
Forum: Share Your Work
Topic: Box
Replies: 8
Views: 956

Re: Box

Danimal wrote:Oh wow, this really looks wonderful. Nice job!
Thanks Danimal! I had fun making this one as well. I am thinking now, I should make a series with different gags as the outcome.
by ShadowCory
Mon Dec 29, 2014 2:49 am
Forum: Share Your Work
Topic: Box
Replies: 8
Views: 956

Re: Box

selgin wrote:
ShadowCory wrote:Thanks! Once again, sorry for the double post. Maybe the forum guys can combine or delete one... :oops:
Merged :wink:
Thanks! :D
by ShadowCory
Mon Dec 29, 2014 12:24 am
Forum: Share Your Work
Topic: Box
Replies: 8
Views: 956

Re: Box

ThatsNotAllFolks wrote:I love this. Very nice work. I love the way your character moves and you good choices for stroke and lines.
Thanks! Once again, sorry for the double post. Maybe the forum guys can combine or delete one... :oops:
by ShadowCory
Mon Dec 29, 2014 12:19 am
Forum: Share Your Work
Topic: Box
Replies: 8
Views: 956

Re: Box

Thanks! Sorry for the double post...don't know how that happened...
by ShadowCory
Sun Dec 28, 2014 10:18 pm
Forum: Share Your Work
Topic: Box
Replies: 8
Views: 956

Box

Here is a short I made to proof my rig and character. Just a a test that went too far :) h-1_scmTtIM Was originally under another topic, but since it's now sort of a finished piece unto itself, I made a new topic. I learned quite a bit about AS in this exercise, and it was a lot of fun. Hope you enj...
by ShadowCory
Wed Dec 24, 2014 10:27 pm
Forum: Share Your Work
Topic: Character Design/Rigging
Replies: 25
Views: 3952

Re: Character Design/Rigging

I love it! Very nice design and render. This is wholly a style choice, but I like to see a little variation on the line work. Accentuate curves a bit, giving a little weight to the lines. This example is a little over the top, but you can definitely see the variation. http://rcorycollins.weebly.com/...
by ShadowCory
Sun Dec 21, 2014 5:11 am
Forum: Share Your Work
Topic: KOPISTILO - experimental short, sketchbook scans, Photoshop
Replies: 20
Views: 53273

Re: KOPISTILO - experimental short, sketchbook scans, Photos

That was so good,I crapped my pants! :oops:
by ShadowCory
Sat Dec 20, 2014 8:20 pm
Forum: How Do I...?
Topic: how to convert current animation to be on 2s
Replies: 5
Views: 738

Re: how to convert current animation to be on 2s

Very nice. Have you tried a render without the shadow? I think that would look even more like pencil then, this shadow practically screams "DIGITAL" all over it. Ha ha! Absolutely right. I will do that. I am using that shadow like people used lens flares in 3d renders when it first became available...
by ShadowCory
Sat Dec 20, 2014 2:01 am
Forum: How Do I...?
Topic: how to convert current animation to be on 2s
Replies: 5
Views: 738

Re: how to convert current animation to be on 2s

Ok, cool! I was doing it wrong, by clicking on the first setup frame when I was multiselecting the keys. Once I skipped that one, I was given the option to set the interval. Here it is on 1s: HGwy9mEOUx4 And on 2s: 1vhPSx83f-4 Of course, I am going for a pencil or line animation style. Does the 12fp...