Search found 939 matches
- Fri Apr 19, 2024 5:28 am
- Forum: Share Your Work
- Topic: CodMW Ultimate Gun Pack - (Version 1.0.0)
- Replies: 4
- Views: 76
Re: CodMW Ultimate Gun Pack - (Version 1.0.0)
Your first post is still here: viewtopic.php?t=36937
- Sat Apr 13, 2024 9:55 pm
- Forum: Feature Request Discussions
- Topic: Identifying which style colors a shape
- Replies: 13
- Views: 230
Re: Identifying which style colors a shape
Checkmark is also there on macOS version (just checked).
- Thu Apr 11, 2024 12:39 am
- Forum: How Do I...?
- Topic: Move to frame 0
- Replies: 10
- Views: 264
Re: Move to frame 0
You could potentially put everything is a group and then set the Sequence of that group layer such that it is advanced X frames into the timeline future.
- Sun Apr 07, 2024 5:29 am
- Forum: Share Your Work
- Topic: Codmw2 AK-74M Reload Ported (Free Download In Moho)
- Replies: 2
- Views: 209
Re: Codmw2 AK-74M Reload Ported (Free Download In Moho)
Interesting project & process. Kinda OK once loaded into Moho, but took ages to load and I would imagine would take even more ages to render. Given the fact that this ends up as Frame-by-Frame, I can't see any advantage over a PNG sequence - but I am sure you will tell me that that wasn't the po...
- Thu Apr 04, 2024 6:56 pm
- Forum: General Moho Discussion
- Topic: tiled image vectors do not like image layers in 3d mode.
- Replies: 28
- Views: 434
Re: tiled image vectors do not like image layers in 3d mode.
I know it is a bit of a pain, but you could pre-create the tiled image on a big vector, then render that to PNG, then use that large pre-tiled image in the main project.jeremiahbabers wrote: ↑Thu Apr 04, 2024 3:17 pm ... sadly tile texture is something i really need when i make a textured background. for instance like snow.
- Thu Apr 04, 2024 9:43 am
- Forum: General Moho Discussion
- Topic: tiled image vectors do not like image layers in 3d mode.
- Replies: 28
- Views: 434
Re: tiled image vectors do not like image layers in 3d mode.
... I'll point the devs to this thread when I submit the ticket. The issue is already reported: M14B-302. I have added the 3D space rotation to the documented issues. The core components of all issue references that I have seen is the: Tiled Texture + Layer Select ( or Alt-RMB ). If you change that...
- Sun Mar 31, 2024 5:29 pm
- Forum: General Moho Discussion
- Topic: Is there anyone here use Affinity Designer to draw vector and import to Moho?
- Replies: 5
- Views: 169
Re: Is there anyone here use Affinity Designer to draw vector and import to Moho?
You can consolidate selected vector layers within Affinity by using Layer > Geometry > Merge Curves. But it will make them all one shape / style / color. The SVG importer will consolidate the SVGs vector elements onto a single Moho layer based on its ability to do so. Normally it will do this at the...
- Thu Mar 21, 2024 12:51 pm
- Forum: Bug Discussions
- Topic: Failed to parse JSON document
- Replies: 11
- Views: 324
Re: Failed to parse JSON document
Yeah - Just a file full of nulls.
- Thu Mar 21, 2024 5:40 am
- Forum: Bug Discussions
- Topic: Failed to parse JSON document
- Replies: 11
- Views: 324
Re: Failed to parse JSON document
That link says "You need access"
- Mon Mar 18, 2024 11:22 am
- Forum: Scripting
- Topic: Realtime SMPTE Timecode Overlay v2 (Graphical Text Overlay)
- Replies: 2
- Views: 2192
Re: Realtime SMPTE Timecode Overlay v2 (Graphical Text Overlay)
Probably not Moho 14 ready as it is almost 6 years old.
But I do have a new unpublished version which works with Moho 14 - now called SS OverLayer.
https://mohoscripts.com/script/ss_overlayer
I will do some docs and a short intro video in the coming weeks...
But I do have a new unpublished version which works with Moho 14 - now called SS OverLayer.
https://mohoscripts.com/script/ss_overlayer
I will do some docs and a short intro video in the coming weeks...
- Mon Mar 18, 2024 8:14 am
- Forum: General Moho Discussion
- Topic: How to use Stroke Exposure to start at the point we want?
- Replies: 7
- Views: 299
Re: How to use Stroke Exposure to start at the point we want?
I hope that for the next and next update, we will have the ability to custom select the point where we want the stroke exposure to start. By deleting the edge, we have to refill the fill to make the shape back. I tried using the third party script, but I don't know why it work just like the default...
- Wed Mar 06, 2024 8:46 am
- Forum: Miscellaneous Chit-Chat
- Topic: Bill Plytmpton's Dog Book
- Replies: 6
- Views: 739
Re: Bill Plytmpton's Dog Book
Have you considered GoFundMe (and similar) ..?
- Tue Mar 05, 2024 2:14 pm
- Forum: Feature Request Discussions
- Topic: position-scale driver
- Replies: 11
- Views: 506
Re: position-scale driver
I think he means he just tried, but noticed it wasn't possible. You can use Scale (or Position) but it is convoluted. The example demonstrates using scale (or position) - Scale where the pin bone is parented to the top of the Scaling bone. The Smart bone then targets the pin bone - and alters the s...
- Tue Mar 05, 2024 10:05 am
- Forum: How Do I...?
- Topic: PNG over saturated on image sequence import
- Replies: 5
- Views: 171
Re: PNG over saturated on image sequence import
It looks overexposed.
I suspect your PNGs are 16-bit or 32-bit. You should be able to convert them down to 8-bit - which should make Moho happier.
Within Affinity you should be able to view the Document Info and particularly the Color Info and convert the Color Format.
I suspect your PNGs are 16-bit or 32-bit. You should be able to convert them down to 8-bit - which should make Moho happier.
Within Affinity you should be able to view the Document Info and particularly the Color Info and convert the Color Format.
- Mon Feb 26, 2024 4:28 am
- Forum: General Moho Discussion
- Topic: Mesh grid messes with my image
- Replies: 2
- Views: 228
Re: Mesh grid messes with my image
There is sometimes a problem with the Triangulate 2D Mesh command when used with a grid - which can leave a pattern of 'holes' in the grid. What seems to work as a work around - is not to use 'Triangulate 2D Mesh' in those instances. i.e. - Create your grid - Assign that Grid/Mesh layer to Image Lay...