Search found 6 matches
- Mon Jan 13, 2014 11:36 pm
- Forum: General Moho Discussion
- Topic: Smart bones - strange behaviour. Am I missing something?
- Replies: 14
- Views: 2141
Re: Smart bones - strange behaviour. Am I missing something?
It is hard to know for sure from your description, but it sounds like possibly you are trying to animate layers that aren't children of the bone layer that the smart bone is in. Smart bones can only affect their descendant layers (or bones within the same bone layer) and when you try to affect other...
- Sat Jan 11, 2014 8:01 am
- Forum: Share Your Work
- Topic: Pitching to Nickelodeon and The cartoon network
- Replies: 111
- Views: 16238
Re: Pitching to Nickelodeon and The cartoon network
This isn't the same one he posted but the quality seems the same from the few seconds I can stand to watch.
- Sat Jan 11, 2014 1:50 am
- Forum: How Do I...?
- Topic: Overlapping parts of a vector image
- Replies: 3
- Views: 763
Re: Overlapping parts of a vector image
With the overlapping fingers, it sounds like they are one shape. To get them to overlap properly you probably need to make each finger it's own separate shape then use select shape tool as slowtiger said. Also you can just use the up/down arrows once the shape is selected to move it up or down in th...
- Sun Jan 05, 2014 8:55 pm
- Forum: Feature Request Discussions
- Topic: Hide Edge Animatable
- Replies: 30
- Views: 21858
Re: Hide Edge Animatable
I would find this useful too.
- Sat Dec 28, 2013 6:03 pm
- Forum: How Do I...?
- Topic: 360 degree smart bone
- Replies: 2
- Views: 594
Re: 360 degree smart bone
Thanks Vern. I think I will try adding cycles like you suggest. I doubt I would ever need to do complete rotations. I just want to be able to start at any angle and get to any new angle in either direction.
- Fri Dec 27, 2013 7:19 pm
- Forum: How Do I...?
- Topic: 360 degree smart bone
- Replies: 2
- Views: 594
360 degree smart bone
Hi there. I would like to know if there is a way to make a smart bone where 360 degrees is the same as 0. So if it goes thru a full rotation the angle doesn't just keep increasing beyond 360. The effect I want would be similar to a bone with -180 to 180 limits except that it wouldn't have to go back...