Search found 6 matches

by Hutch
Mon Jan 13, 2014 11:36 pm
Forum: General Moho Discussion
Topic: Smart bones - strange behaviour. Am I missing something?
Replies: 14
Views: 1681

Re: Smart bones - strange behaviour. Am I missing something?

It is hard to know for sure from your description, but it sounds like possibly you are trying to animate layers that aren't children of the bone layer that the smart bone is in. Smart bones can only affect their descendant layers (or bones within the same bone layer) and when you try to affect other...
by Hutch
Sat Jan 11, 2014 8:01 am
Forum: Share Your Work
Topic: Pitching to Nickelodeon and The cartoon network
Replies: 111
Views: 11894

Re: Pitching to Nickelodeon and The cartoon network



This isn't the same one he posted but the quality seems the same from the few seconds I can stand to watch.
by Hutch
Sat Jan 11, 2014 1:50 am
Forum: How Do I...?
Topic: Overlapping parts of a vector image
Replies: 3
Views: 575

Re: Overlapping parts of a vector image

With the overlapping fingers, it sounds like they are one shape. To get them to overlap properly you probably need to make each finger it's own separate shape then use select shape tool as slowtiger said. Also you can just use the up/down arrows once the shape is selected to move it up or down in th...
by Hutch
Sun Jan 05, 2014 8:55 pm
Forum: Feature Request Discussions
Topic: Hide Edge Animatable
Replies: 30
Views: 9315

Re: Hide Edge Animatable

I would find this useful too.
by Hutch
Sat Dec 28, 2013 6:03 pm
Forum: How Do I...?
Topic: 360 degree smart bone
Replies: 2
Views: 440

Re: 360 degree smart bone

Thanks Vern. I think I will try adding cycles like you suggest. I doubt I would ever need to do complete rotations. I just want to be able to start at any angle and get to any new angle in either direction.
by Hutch
Fri Dec 27, 2013 7:19 pm
Forum: How Do I...?
Topic: 360 degree smart bone
Replies: 2
Views: 440

360 degree smart bone

Hi there. I would like to know if there is a way to make a smart bone where 360 degrees is the same as 0. So if it goes thru a full rotation the angle doesn't just keep increasing beyond 360. The effect I want would be similar to a bone with -180 to 180 limits except that it wouldn't have to go back...