Search found 6 matches
- Tue Nov 22, 2011 10:21 pm
- Forum: How Do I...?
- Topic: What is the easiest way to create side and back views?
- Replies: 4
- Views: 745
Thanks very much for the note. In this case it's an entirely custom character. Being a developer myself I can clearly see just how easy it would be for the developers to implement a clean and easy solution that would ameliorate these long winded steps (your answer was very succint considering the lo...
- Tue Nov 22, 2011 8:39 pm
- Forum: How Do I...?
- Topic: What is the easiest way to create side and back views?
- Replies: 4
- Views: 745
What is the easiest way to create side and back views?
Presently it seems as though one has to translate and craft a character point by point in order to get angular views... but then, what is worse, that you have to repeat the entire process for the opposite side vs flipping / mirroring the points since the application does not appear to disassociate t...
- Thu Nov 03, 2011 3:37 am
- Forum: Tips & Techniques
- Topic: Shape stack order explained (UPDATED with pt 3)
- Replies: 20
- Views: 37756
- Wed Nov 02, 2011 8:53 pm
- Forum: How Do I...?
- Topic: Stickman animation with a very expressive face
- Replies: 3
- Views: 757
- Wed Nov 02, 2011 6:50 pm
- Forum: How Do I...?
- Topic: Stickman animation with a very expressive face
- Replies: 3
- Views: 757
Yes, already found those and went through them yesterday, thanks. Right now I'm having trouble with morphing the stick appendages. For example, the leg bones move correctly, but the actual shape is not morphing to match the bones. Likewise for arms. Feet and other parts seem okay. Trying to find som...
- Tue Nov 01, 2011 8:48 pm
- Forum: How Do I...?
- Topic: Stickman animation with a very expressive face
- Replies: 3
- Views: 757
Stickman animation with a very expressive face
Working on my first animation with AS8 here and was hopeful to get some input. I've gone through the tutorials / documentation, which is pretty straight forward, however I'm having a few problems connecting the dots with facial animation. Further it appears that MorphDials is perfect for the job, so...