Search found 16 matches
- Sat Sep 24, 2011 2:30 pm
- Forum: Share Your Work
- Topic: Always a Sidekick.
- Replies: 8
- Views: 1112
What? No dick jokes? That was epic fella. You can really see the hard work you poured into this has payed off. The shameless bit of self-promotion was a bit cheeky, but you get away with it. I did miss the slew of irreverent jokes but I understand you'd want to keep this feature as tight as possible...
- Sat Sep 10, 2011 2:11 am
- Forum: How Do I...?
- Topic: Jelly/Jello effect
- Replies: 3
- Views: 625
- Sat Sep 10, 2011 1:23 am
- Forum: How Do I...?
- Topic: Jelly/Jello effect
- Replies: 3
- Views: 625
- Sat Sep 10, 2011 12:58 am
- Forum: How Do I...?
- Topic: Jelly/Jello effect
- Replies: 3
- Views: 625
Jelly/Jello effect
Anyone care to share tips on how to make my character, who happens to be a big bouncing ball thing, move like jelly/o? A fluid constant movement that reacts to it's environment maybe? But more importantly to limb movements. Like an elastic effect might be a more accurate description. I've tried doin...
- Wed Sep 07, 2011 5:21 pm
- Forum: Share Your Work
- Topic: To Summon another witch
- Replies: 11
- Views: 1640
- Sat Sep 03, 2011 3:31 am
- Forum: How Do I...?
- Topic: Joining limbs (solved)
- Replies: 15
- Views: 1190
- Sat Sep 03, 2011 3:24 am
- Forum: How Do I...?
- Topic: Joining limbs (solved)
- Replies: 15
- Views: 1190
I haven't figured out layer binding yet. The button doesn't seem to have an affect on anything lol. I changed my username because I just wanted a fresh start. The Youtube account and other sites have been deleted so it became kinda redundant. Plus I've been using Leevil longer on the internet. Bit o...
- Sat Sep 03, 2011 3:09 am
- Forum: How Do I...?
- Topic: Joining limbs (solved)
- Replies: 15
- Views: 1190
That corner of the thigh that is moving outside the body. Bind the corner point to the bone in the lower body. You might have to add a point to the left side of the thigh a tad down the line to make his ''butt.'' You are awesome! That's done it. Thank you very much. And thanks to GCharb and jonbo t...
- Sat Sep 03, 2011 2:46 am
- Forum: How Do I...?
- Topic: Joining limbs (solved)
- Replies: 15
- Views: 1190
Thanks for the reply GCharb. I do have them on separate layers (at first and currently). I'm not sure you've understood my problem. When I move my rigged leg the stroke at the top of it (that hides behind the torso) appears when I lift the leg too high. It's not a case of lifting it unrealistically ...
- Sat Sep 03, 2011 2:27 am
- Forum: How Do I...?
- Topic: Joining limbs (solved)
- Replies: 15
- Views: 1190
- Fri Sep 02, 2011 5:19 pm
- Forum: How Do I...?
- Topic: Joining limbs (solved)
- Replies: 15
- Views: 1190
I think I've figured out my problem. I had each leg on its own layer. I've put them on the same layer and one shape with a crotch. It looks a lot better now. But any tips would still be appreciated. :D ... Hang on, new problem The shape is distorting and inverting on itself! >_< Back to the drawing ...
- Fri Sep 02, 2011 5:04 pm
- Forum: How Do I...?
- Topic: Joining limbs (solved)
- Replies: 15
- Views: 1190
Joining limbs (solved)
Does anyone have any good tips for joining limbs naturally to the body? When I move my rigged character's leg for example, the top of the leg appears under the torso. I tried created an "ass" which matched the colour of the legs and removed the stroke. But it still looks a bit naff. Cheers...
- Fri Sep 02, 2011 1:41 pm
- Forum: How Do I...?
- Topic: what is the best book to get
- Replies: 3
- Views: 546
- Fri Sep 02, 2011 1:34 pm
- Forum: Share Your Work
- Topic: Legend of Link: Lens of Truth
- Replies: 29
- Views: 5155
- Thu Sep 01, 2011 3:53 pm
- Forum: How Do I...?
- Topic: i have a pic of me and i try
- Replies: 16
- Views: 1802
Re: Oopps!
Thanks for that. I've never quite bothered with masking but this explains it well.
guyver93 wrote:Sorry Chitoon111,
Posted my reply in the wrong thread! In case you didn't see it, I made a video for you. Hope this is what you need!
http://www.youtube.com/watch?v=D8GUA47oHUs