Search found 1567 matches

by neeters_guy
Sun Mar 01, 2020 7:44 am
Forum: Animation Jobs
Topic: Character artist getting started
Replies: 7
Views: 1125

Re: Character artist getting started

I would repeat jahnocli advice about figure drawing since this is an essential foundation for character design. I wouldn’t worry too much about shading or rendering. The emphasis is on how construction lines effectively communicate personality. Books I recommend: Drawn to Life by Walt Stanchfield Th...
by neeters_guy
Mon Feb 17, 2020 6:16 am
Forum: Share Your Work
Topic: Hoping to share an asset Punk Guy 2d figure
Replies: 2
Views: 562

Re: Hoping to share an asset Punk Guy 2d figure

I don’t use bitmap method myself, but the images could be have more texture to make the character more interesting. I might also suggest adding bones for the neck, torso, and toes. Still, it's a good example of using Photoshop layers in rig. Thanks for sharing.
by neeters_guy
Mon Jan 20, 2020 3:26 am
Forum: General Moho Discussion
Topic: FBF and bitmaps
Replies: 8
Views: 837

Re: FBF and bitmaps

I feel the cut-out method needs to be clarified a bit. Here’s a concise description : Post by Greenlaw » Mon Dec 10, 2018 4:54 pm 'Cut-out style' is, traditionally speaking, where the elements are cut out from paper and animated on a plane. Think Terry Gilliam's kooky animations from Monty Python's ...
by neeters_guy
Sat Jan 18, 2020 6:46 pm
Forum: General Moho Discussion
Topic: Big really hard project looming - planning?
Replies: 33
Views: 2322

Re: Big really hard project looming - planning?

Got it. Couldn't I just mute the camera keys instead of moving them to the end? Yes, of course. The shifting keys method can be used on earlier versions of Moho (Anime Studio). Also, why do I not want camera movements when I am animating? When I animate I constantly zoom in and out of the workspace...
by neeters_guy
Sat Jan 18, 2020 6:21 pm
Forum: General Moho Discussion
Topic: Big really hard project looming - planning?
Replies: 33
Views: 2322

Re: Big really hard project looming - planning?

Plan with camera movements, but animate without. (I often set the camera keys first, then shift them after end of scene, then animate characters, and shift back camera keys in the end.) I'm not sure I understand what you mean with this point. Shift them/shift back? This is a simple idea actually. B...
by neeters_guy
Sat Jan 18, 2020 9:35 am
Forum: General Moho Discussion
Topic: Big really hard project looming - planning?
Replies: 33
Views: 2322

Re: Big really hard project looming - planning?

Having the storyboard and cataloguing your characters’ movements are good ideas, so you won’t waste time building unnecessary features into your rigs. You’ll likely have multiple rigs of the same character for different actions. Looking forward to seeing a work-in-progress or the completed work. Goo...
by neeters_guy
Sat Jan 18, 2020 8:40 am
Forum: Share Your Work
Topic: Vather (behind the scenes)
Replies: 4
Views: 672

Re: Vather (behind the scenes)

Looking good. Thanks for sharing the “behind the scenes” art work. Looking forward to seeing the completed movie.
by neeters_guy
Tue Aug 27, 2019 9:46 pm
Forum: General Moho Discussion
Topic: Need help with Stroke Exposure Tool
Replies: 10
Views: 2512

Re: Need help with Stroke Exposure Tool

This tip from Greenlaw may help: Changing the 'origin' point for Stroke Exposure All you need to do is delete the edge next to whichever point you want to become the new origin for the Stroke Exposure tool. THEN you draw from the open point next to your desired origin and--voila!--you have your new ...
by neeters_guy
Fri May 17, 2019 8:36 am
Forum: Share Your Work
Topic: Dark, very dark inside.
Replies: 3
Views: 1529

Re: Dark, very dark inside.

Very clever and fitting. It should be interesting to witness the audience reaction at the Z-Bar.

I like the idea of animating to soundtrack rather than having to worry about lip sync and matching the meaning of spoken dialogue. I hope this challenge gets more participation.
by neeters_guy
Thu Jan 24, 2019 3:22 pm
Forum: Share Your Work
Topic: Freeway Patrol - Ep 12
Replies: 3
Views: 1414

Re: Freeway Patrol - Ep 12

Pretty good. I see the improvement in art style over the the last 9 years. Were you using Anime Studio in the early episodes?

Clearly, this is a lot of work. Kudos on your persistence. Keep it going!
by neeters_guy
Wed Jan 02, 2019 5:29 am
Forum: Share Your Work
Topic: My Stepmother Hated Me So I Had To Move Out
Replies: 4
Views: 1381

Re: My Stepmother Hated Me So I Had To Move Out

Nice to see your work again!

How much time do you have to create these episodes? You did a good job of matching the style of the other videos.

Thanks for sharing.
by neeters_guy
Wed Jan 02, 2019 5:25 am
Forum: Share Your Work
Topic: Happy 2019!
Replies: 4
Views: 1274

Re: Happy 2019!

Happy New Year to you, sir! Your contributions have helped me be a better animator (or at least think like one). :wink:
by neeters_guy
Wed Dec 19, 2018 10:14 pm
Forum: Tips & Techniques
Topic: Current Approaches
Replies: 46
Views: 24977

Re: Current Approaches

Good ideas. I had similar thoughts about streamlining the character creation process. Thanks for sharing.
by neeters_guy
Wed Dec 19, 2018 10:11 pm
Forum: Share Your Work
Topic: My Dude Strutt'n His Stuff - WIP
Replies: 15
Views: 2984

Re: My Dude Strutt'n His Stuff - WIP

I regularly do walk cycles just for fun (but in TVPaint), and it's always a surprise how they turn out - definitely never the way I intend them to be. It's easy to critisize other's work, but to create a walk with the exact emotion I want to - oh, that's nearly impossible. I'm amazed that you can d...
by neeters_guy
Fri Dec 07, 2018 7:34 pm
Forum: Miscellaneous Chit-Chat
Topic: Forum Videos Disappearing...
Replies: 3
Views: 2073

Re: Forum Videos Disappearing...

Flash plugin could need updating as well. This is likely to become more common as Flash support will end in 2020.