Search found 69 matches

by FloridaJo
Sun Dec 12, 2021 6:39 pm
Forum: How Do I...?
Topic: Cannot find Bitmap Tools and New Image Layer
Replies: 8
Views: 1652

Re: Cannot find Bitmap Tools and New Image Layer

ah, I just found it same time you replied. I wish search would work on the forums. Must have been a change, because basically useless now. As for 13 change, found this: Some more news about the beta: As you know, we had to work over a previous version of the code in order to make it compatible with ...
by FloridaJo
Sun Dec 12, 2021 6:15 pm
Forum: How Do I...?
Topic: Cannot find Bitmap Tools and New Image Layer
Replies: 8
Views: 1652

Cannot find Bitmap Tools and New Image Layer

I've seen several tuts where they add a new image layer and dialog pops up for the layer. Mine wants to import an image. How do I get the image layer parameter pop up like this: https://i.imgur.com/imh7dMk.png And if I do import an image, I'm not seeing the bitmap tools like this: https://i.imgur.co...
by FloridaJo
Thu Nov 25, 2021 4:05 pm
Forum: How Do I...?
Topic: Where is Bind Points for Vitruvian Bones?
Replies: 3
Views: 1157

Re: Where is Bind Points for Vitruvian Bones?

So sorry Victor, you are right. I just found out I accidentally hit bind layer first, and "Bind Points" layer greys out then.
Thanks
by FloridaJo
Thu Nov 25, 2021 3:53 pm
Forum: How Do I...?
Topic: Where is Bind Points for Vitruvian Bones?
Replies: 3
Views: 1157

Where is Bind Points for Vitruvian Bones?

I'm going through the Vitruvian Bones in the manual, and it says:
"After you use that menu, you can still Bind points "

But 'Bind Points" is greyed out and not available.

What procedure am I doing wrong?
(see pic)
Image
by FloridaJo
Fri Jun 18, 2021 1:05 am
Forum: How Do I...?
Topic: Move Chin with Phoneme
Replies: 12
Views: 2994

Re: Move Chin with Phoneme

Re: Grickle, thanks for pointing me to this series! I watched a few episodes this morning and it's pretty funny. The style reminds me of old Jay Ward cartoons, but a lot more twisted. And yeah, they really lean into that 'steppy' look...and it looks great! :D I'll mention one more, maybe you've see...
by FloridaJo
Fri Jun 18, 2021 12:57 am
Forum: How Do I...?
Topic: Process for making 12 similar characters
Replies: 18
Views: 5185

Re: Process for making 12 similar characters

Greenlaw wrote: Wed Jun 16, 2021 1:20 am You'll probably want to do that as you create each unique character and save them as separate 'master' character rig projects. This way, you won't have to use Unlink Styles when you import the characters to your scene projects for animation.
I see. Good idea.
by FloridaJo
Wed Jun 16, 2021 5:14 pm
Forum: Share Your Work
Topic: Drip
Replies: 5
Views: 2708

Re: Drip

Hoptoad wrote: Wed Jun 16, 2021 2:37 pm Well done. I made a bubble pop for my frame by frame experiment.
Thanks.
Is your bubble pop somewhere on the internets?
by FloridaJo
Wed Jun 16, 2021 1:45 pm
Forum: Share Your Work
Topic: Drip
Replies: 5
Views: 2708

Drip

Testing out Moho's onion skin and frame by frame animation.

https://youtu.be/3XE09PuK344
by FloridaJo
Wed Jun 16, 2021 1:42 pm
Forum: How Do I...?
Topic: Move Chin with Phoneme
Replies: 12
Views: 2994

Re: Move Chin with Phoneme

It depends on the look you're going for. For the broad cartoon style we do at my workplace, I avoid using interpolation for lip sync because it tends to make the mouth kinda 'squishy, losing definition in the mouth poses. IMO, a little bit of 'snappiness' isn't necessarily a bad thing for this styl...
by FloridaJo
Wed Jun 16, 2021 2:09 am
Forum: How Do I...?
Topic: Move Chin with Phoneme
Replies: 12
Views: 2994

Re: Move Chin with Phoneme

Oh, something I forgot to mention: another reason I animate the mouth and jaw/chin separately is I can animate that bit smoothly with very little effort. This small 'secondary' animation makes it less obvious that my mouth animation is not blending smoothly at all. Also, the additional squash and s...
by FloridaJo
Wed Jun 16, 2021 1:54 am
Forum: How Do I...?
Topic: Move Chin with Phoneme
Replies: 12
Views: 2994

Re: Move Chin with Phoneme

There are scripts that could have a phoneme switch layer control a face switch layer, but you can also do that with reference layers. As long as the switch sublayers have the same names, you can change their contents, so the reference could have the lower face. Then switching the phoneme switch aut...
by FloridaJo
Wed Jun 16, 2021 12:56 am
Forum: How Do I...?
Topic: Move Chin with Phoneme
Replies: 12
Views: 2994

Re: Move Chin with Phoneme

Some people make the chin/lower face part of the switch phonemes, some use smart bones for their phonemes, so they can control facial point motion with them too. I see. I wasn't sure if a switch layer could drive another layer. So to include the chin with the phoneme layer, I'm thinking one would h...
by FloridaJo
Tue Jun 15, 2021 11:53 pm
Forum: How Do I...?
Topic: Process for making 12 similar characters
Replies: 18
Views: 5185

Re: Process for making 12 similar characters

Hoptoad wrote: Tue Jun 15, 2021 11:52 pm
FloridaJo wrote: Tue Jun 15, 2021 11:42 pm How does one 'unlink' styles?
I'm guessing open the 'styles' dropdown and choose 'none'?
When you use Import Moho Object, the window where you pick your character or background or whatever is a box for unlinking styles. Check to unlink.
Ah, thanks.
by FloridaJo
Tue Jun 15, 2021 11:51 pm
Forum: How Do I...?
Topic: Move Chin with Phoneme
Replies: 12
Views: 2994

Move Chin with Phoneme

Okay, so I'm relearning Moho and on Chad's animating character tut and at one point he says you can change the facial expression (ie chin movement) with each phoneme. Unfortunately he doesn't say how. How would one change points on another vector layer (change chin on face layer) when switching betw...
by FloridaJo
Tue Jun 15, 2021 11:42 pm
Forum: How Do I...?
Topic: Process for making 12 similar characters
Replies: 18
Views: 5185

Re: Process for making 12 similar characters

How does one 'unlink' styles?
I'm guessing open the 'styles' dropdown and choose 'none'?