Search found 72 matches

by GraphicAnime
Wed May 10, 2017 5:15 am
Forum: Bug Discussions
Topic: Smart Warp points jump off out of place
Replies: 4
Views: 1984

Smart Warp points jump off out of place

Hello, I have created control bones to control the smart warp points. When I attempt to tweak the smart warp points in the main timeline , the smart warp points would jump off to the side when I let go of it. The smart warp points does not jump off when I'm tweaking the points in the actions window....
by GraphicAnime
Sun Mar 12, 2017 5:02 am
Forum: Share Your Work
Topic: Concept Character Art animated with Moho12 test
Replies: 0
Views: 720

Concept Character Art animated with Moho12 test

Here is my animation test with Moho 12's smart warp with bones. -->Question: Is it possible to tweak the smart mesh after it's created? I had to redo the 2d triangulation to get the mesh just right. rx80pbjlBXk You can look at the original illustration at this link: http://graphicanime.deviantart.co...
by GraphicAnime
Sun Nov 08, 2015 6:14 pm
Forum: Share Your Work
Topic: Unfinished Animation Work: Demo Concept of AltDelta
Replies: 1
Views: 1014

Unfinished Animation Work: Demo Concept of AltDelta

Hello,
This is an unfinished animated piece that I have been working on for a few years. It’s based on a series I’m currently developing.

This was done with ASP 9 or 9.5.

I added some random background music, from DigitalJuice's StackTraxx, to make it a little more interesting.

by GraphicAnime
Sun Mar 01, 2015 1:26 am
Forum: Share Your Work
Topic: Animated Short based on J-Metal Band Member
Replies: 4
Views: 1183

Re: Animated Short based on J-Metal Band Member

I had trouble animating the head because of the complexity and detail on it. The two blue eye shadows are separate objects, which I tried to keep inline with the nose as the head turned. In between the head turn animation, I would have to fix the alignment of the makeup that is suppose to line up st...
by GraphicAnime
Mon Jan 12, 2015 12:04 am
Forum: Share Your Work
Topic: Animated Short based on J-Metal Band Member
Replies: 4
Views: 1183

Animated Short based on J-Metal Band Member

Hello, This animation is based on Demon Kogure from the Japanese Metal Band, Seikima-II. I was using some new techniques for this animated short and taking advantage of AsPro 10's new features. In the past, I created animated characters that were entirely created in vector with Anime Studio. For the...
by GraphicAnime
Thu Jan 01, 2015 4:07 pm
Forum: Bug Discussions
Topic: Unable to animate Particle's Layer with "Transform Layer"
Replies: 1
Views: 967

Re: Unable to animate Particle's Layer with "Transform Layer

Hello,

I disabled the "Free-Floating" option and I was able to move the Particles Layer with the "Transform Layer" tool.

I think it was some kind of limitations problem because I wasn't able to reproduce that error message "GroupLayer:Layer - out of range"."
by GraphicAnime
Sat Nov 29, 2014 9:22 pm
Forum: General Moho Discussion
Topic: Problem editing points after using Smart Bone Dial
Replies: 2
Views: 842

Re: Problem editing points after using Smart Bone Dial

I managed to fix the issue. My smart bone dial contained nested bone layers with in another bone layer. I originally had the smart bones affecting the points that were part inside a bone layer that was inside another bone layer. When I modify the layering order and changed the nested bone layers to ...
by GraphicAnime
Fri Nov 28, 2014 6:23 pm
Forum: General Moho Discussion
Topic: Problem editing points after using Smart Bone Dial
Replies: 2
Views: 842

Problem editing points after using Smart Bone Dial

Hello, Anime Studio Pro 10.1.1 -- Build 13559(64-bit) I have two bone dials for opening and closing the eyes (EyesOpenClose & EyesOpenClose 2), with a duration of 24 frames. After I use the smart bone dials on the main timeline , I'm unable to make adjustments to these points with the "tran...
by GraphicAnime
Sun Nov 16, 2014 2:33 am
Forum: Bug Discussions
Topic: Unable to animate Particle's Layer with "Transform Layer"
Replies: 1
Views: 967

Unable to animate Particle's Layer with "Transform Layer"

Hello , I think there is a problem with animating the Particle Layer with "Transform Layer Properties". In the particles group, I have a bone group that contains switch layer animation, which uses the reference animations from the "Actions". When I animate the Particles Group lay...
by GraphicAnime
Sat Aug 25, 2012 4:34 pm
Forum: Share Your Work
Topic: "The Greaseman" Episode 2: "Pimples Pimples"
Replies: 1
Views: 429

"The Greaseman" Episode 2: "Pimples Pimples"

I'm currently working on a series of animations for "The Greaseman"'s original radio broadcast. This is the 2nd Episode of an on going series. In this episode, a 5th grade boy gets in trouble with the teacher because of his name. Software: Anime Studio Pro 8 : Animation Adobe Premiere : Po...
by GraphicAnime
Thu Jun 21, 2012 7:31 pm
Forum: Share Your Work
Topic: Unsteady/ drunk walk cycle
Replies: 6
Views: 1528

Re: Unsteady/ drunk walk cycle

I think you need to have the joints of the knees bend more to show more stumbling.
When I create a cycle, I usually use it as a base to tweak the animation by adding extra movements.
by GraphicAnime
Wed Jun 20, 2012 8:26 am
Forum: Share Your Work
Topic: The Greaseman: Single Man Skiing
Replies: 0
Views: 483

The Greaseman: Single Man Skiing

Hello, It has been a while since a did another full length animation with Anime Studio Pro. This piece is based on The Greaseman's original radio broadcasts from years ago, "Single Man Skiing". Currently, another episode is being worked on. I rendered each scene separately in Anime Studio ...
by GraphicAnime
Thu Dec 29, 2011 9:21 pm
Forum: Share Your Work
Topic: animated short "Alter EGO"
Replies: 18
Views: 3327

Very Amusing. The timing in your animation is well done.
by GraphicAnime
Wed Dec 28, 2011 6:34 am
Forum: Share Your Work
Topic: Mini Project: StormTrooper
Replies: 8
Views: 1345

I finally finished the animated promo short.
I created this animation for this footage I took at my booth during the NYCC/NYAF 2011, (October,2011).
http://www.youtube.com/watch?v=-dMtinT0GuM

Cheers,
by GraphicAnime
Sun Dec 18, 2011 5:49 pm
Forum: Share Your Work
Topic: Mini Project: StormTrooper
Replies: 8
Views: 1345

Here is the link to the run test of the storm trooper. http://graphicanime.com/testing/stormtrooper_animation/ One of the issues I had was when I applied the "Insert Reference" of the run cycle I created in "Actions". I continue to see a jumping action. A second run cycle was cre...