Search found 18 matches

by AnimeNub
Tue Dec 13, 2011 8:52 pm
Forum: Share Your Work
Topic: Run test
Replies: 6
Views: 753

Heh, I remember watching FLCL, but only bits and pieces when it was shown on Adult Swim. I personally thought there was something about the style and how exaggerated everything was animated that made the actual story less understandable. The fights scenes are down right amazing and everything is so ...
by AnimeNub
Tue Dec 13, 2011 8:04 pm
Forum: Share Your Work
Topic: Run test
Replies: 6
Views: 753

This run cycle shows the greatest mechanical understanding of animation of all the pieces you've done so far. My complaints do not stem from the actual animation but more with the characterization. The girl, wearing a skirt and all, seems to run very oafishly. I'd expect her to run with her legs a b...
by AnimeNub
Sun Dec 04, 2011 4:19 am
Forum: Share Your Work
Topic: Stick figure rig for animating
Replies: 12
Views: 5385

Tried animating some dance moves with your rig. Cool stuff. Definitely a great tool to test and figure out timing and poses.

http://www.youtube.com/watch?v=VfrBGRoVpiE

Running man doesn't look right. Needs some refinement.
by AnimeNub
Fri Nov 04, 2011 2:57 am
Forum: General Moho Discussion
Topic: Cinematography in 2D animation
Replies: 18
Views: 3551

I just wrote a page or two in response to your desire to learn more about cinematography. After reading it all through, I decided to not post it. Instead, I want to issue a challenge to you. Import a single image of an inanimate object (such as a paper clip or a pair of scissors) into an empty proje...
by AnimeNub
Fri Sep 16, 2011 1:58 am
Forum: General Moho Discussion
Topic: Choreography???
Replies: 21
Views: 2750

Cool. Draftsmanship is definitely getting there. Timing is good up to the somersault. I think you need to rethink the timing on that. The transition from slash down to somersault is unclear because it doesn't feel as if there's enough force to propel her up in the air. In fact, she's kinda floating ...
by AnimeNub
Fri Sep 16, 2011 12:09 am
Forum: General Moho Discussion
Topic: Choreography???
Replies: 21
Views: 2750

You'd still want to move things in arcs. The animation is Samurai Champloo is also is arcs, if you break things down frame by frame. The big difference between Thought of You and Samurai Champloo is the timing in the actions. Thought of You tries to use a more realistic bodily cadence. Samurai Champ...
by AnimeNub
Thu Sep 15, 2011 2:12 am
Forum: General Moho Discussion
Topic: Choreography???
Replies: 21
Views: 2750

I think a lot of what makes animated fight choreography look great is careful selection of staging. Poses and impacts need to look powerful, or elegant, or intriguing. Even the simplest punch can look powerful with careful staging and editing. If you place a camera in a position so that the viewer i...
by AnimeNub
Wed Sep 14, 2011 3:27 am
Forum: Share Your Work
Topic: New sword fight- Gif
Replies: 20
Views: 4576

Two things, that are more preferential things that I'm used to in my own animation. -The entire point of using extra images to blur frames together is to allow the eyes to paste together very fast movements, a bit like actual motion blur. However, I find that to be far too cheap of a solution. A bet...
by AnimeNub
Tue Jul 27, 2010 8:17 pm
Forum: Share Your Work
Topic: You could say it backwards...
Replies: 3
Views: 694

I tried to be subtle on the upper lip. I only changed the shape if the word specifically warranted the movement. It isn't rotoscoped. Why do you say? I did a very small head turn at the beginning using blend morphs with a front and a side pose, but besides that, everything on the mouth was keyed mor...
by AnimeNub
Mon Jul 26, 2010 3:38 pm
Forum: Share Your Work
Topic: You could say it backwards...
Replies: 3
Views: 694

You could say it backwards...

http://vimeo.com/13583151

Point animation on the mouth. Comments?
by AnimeNub
Fri Apr 02, 2010 11:57 pm
Forum: Share Your Work
Topic: Critique Wanted for Project
Replies: 4
Views: 5216

More stuff for critiquing. April Fool's Day came and there was a community event: Happy Urf Day. Urf's a manatee. He fights with a fish and a spatula. He got skinned alive by a wolfman.

http://www.youtube.com/watch?v=-AZEaf86FkY
by AnimeNub
Sat Mar 27, 2010 3:20 pm
Forum: Share Your Work
Topic: Critique Wanted for Project
Replies: 4
Views: 5216

Your body is painfully stiff. She is not skipping, but goose-stepping. Take a look at this sequence of drawings from Preston Blair for a skip cycle: Notice how the squirrel's body arches and twists, the head rolls from side to side, the arms go fully backwards and forwards. The body in your animati...
by AnimeNub
Sat Mar 27, 2010 1:59 pm
Forum: Share Your Work
Topic: Critique Wanted for Project
Replies: 4
Views: 5216

Critique Wanted for Project

Hey, there mohos. I've recently been lending a hand to another animator but I've been a little stuck on where my motion may be stilted. In essence, the project is a fanmade cartoon for the game League of Legends. I'm having a little trouble of bringing out the personality in the characters. Anyone c...
by AnimeNub
Mon Aug 31, 2009 8:25 pm
Forum: Share Your Work
Topic: Animation test: Ground Pound
Replies: 0
Views: 543

Animation test: Ground Pound

A simple animation of a nondescript guy punching the ground. Tried using particle layers, but they're a little iffy for what I tried. Also, I'm having trouble creating the feeling of impact. http://www.youtube.com/watch?v=6IJPBTktJSg&eurl=http%3A%2F%2Fwww.youtube.com%2Fuser%2FSecretAlphando&...
by AnimeNub
Fri Aug 28, 2009 3:48 pm
Forum: Share Your Work
Topic: Some Gut Checks: A walk cycle, a lip sync, and a head
Replies: 0
Views: 555

Some Gut Checks: A walk cycle, a lip sync, and a head

I was reading Richard Williams animation manuel and tried doing some stuff. edit: Added some of them to my Youtube channel. http://www.youtube.com/user/SecretAlphando First thing I tried was a walk cycle, front view, like the one he has in his master video set. Did it as quickly as possible since I ...