Search found 45 matches
- Thu Jun 04, 2009 3:27 am
- Forum: General Moho Discussion
- Topic: Any New Method For Blending Between Rotational Poses?
- Replies: 51
- Views: 17921
There's a bunch of ways. You can use one frame actions applied to your character. So you create your character, and then you create actions where all the points are moved on the first frame to make a side view, or a 3/4 view, or whatever. Then you just apply the action at the point where you want yo...
- Wed Jun 03, 2009 6:26 am
- Forum: General Moho Discussion
- Topic: Blend morphs ROCK
- Replies: 9
- Views: 2120
- Wed Jun 03, 2009 6:13 am
- Forum: General Moho Discussion
- Topic: Anime Studio 6 Info
- Replies: 160
- Views: 50913
- Wed Jun 03, 2009 6:11 am
- Forum: General Moho Discussion
- Topic: Blend morphs ROCK
- Replies: 9
- Views: 2120
- Mon Jun 01, 2009 10:09 am
- Forum: How Do I...?
- Topic: Spherize
- Replies: 5
- Views: 1158
- Mon Jun 01, 2009 8:57 am
- Forum: How Do I...?
- Topic: Spherize
- Replies: 5
- Views: 1158
Spherize
Synfig has some neat features. I was looking at an eye example and they used a "spherize layer" on the surface of the eye so as it moved back and forth it looks like it's moving over the surface of a sphere. I was trying to recreate this in anime studio using bones but I can't seem to get ...
- Thu May 21, 2009 2:05 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 110467
- Tue May 19, 2009 5:21 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 110467
- Tue May 19, 2009 2:01 am
- Forum: Share Your Work
- Topic: Blade Running
- Replies: 4
- Views: 1211
- Tue May 19, 2009 1:57 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 110467
Yeah, I tried fAnimPos, but it doesn't appear to take into account bone effects. The idea was to make the pose frames deformed by the skeleton in the same way the current frame is, that way the morphs would still be accurate. Getting the skeleton on the pose frames to change to whatever the current ...
- Mon May 18, 2009 12:30 pm
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 110467
I can't find a way to get the absolute position of a point on a frame other than the current one, so I can't finish what I was intending with the script. It's still possible to use bones, morphs and point animation together but if a bone rotates a part of an image, an arm for example, then the morph...
- Sat May 16, 2009 1:42 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 110467
- Fri May 15, 2009 4:33 pm
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 110467
No, the idea is to keep all the stuff the morphs currently have but add the ability to use a normal skeleton as well. So you can rig a guy normally and then also have morphs for expressions, or turning from front to side view, or both. It's a pain to not be able to use morphs and a normal skeleton, ...
- Fri May 15, 2009 3:10 pm
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 110467
Not a 3/4 head, turning the head 90 degrees on its side. It was just an example to illustrate that if a part of a model with a morph is rotated by the skeleton then the morph would be pulling the points in the wrong direction. I've decided to settle on making the pose script run only once per frame ...
- Fri May 15, 2009 10:41 am
- Forum: Scripting
- Topic: i have a script request! (Poses)
- Replies: 227
- Views: 110467