Search found 45 matches

by PocketGoat
Thu Jun 04, 2009 3:27 am
Forum: General Moho Discussion
Topic: Any New Method For Blending Between Rotational Poses?
Replies: 51
Views: 17752

There's a bunch of ways. You can use one frame actions applied to your character. So you create your character, and then you create actions where all the points are moved on the first frame to make a side view, or a 3/4 view, or whatever. Then you just apply the action at the point where you want yo...
by PocketGoat
Wed Jun 03, 2009 6:26 am
Forum: General Moho Discussion
Topic: Blend morphs ROCK
Replies: 9
Views: 2077

Ah, cool. Thanks.
by PocketGoat
Wed Jun 03, 2009 6:13 am
Forum: General Moho Discussion
Topic: Anime Studio 6 Info
Replies: 160
Views: 49851

Alt+F4 is the standard shortcut to close a program, so I would assume that's what it's doing.
by PocketGoat
Wed Jun 03, 2009 6:11 am
Forum: General Moho Discussion
Topic: Blend morphs ROCK
Replies: 9
Views: 2077

Blend morphs is quite possibly the best new feature for me. The only shame is that it came AFTER I spent a bunch of hours trying to create it with a lua script :P

Is there any way to set a hotkey for it though? Or write a tool script that opens it up? It's a pain to go to the menu every time.
by PocketGoat
Mon Jun 01, 2009 10:09 am
Forum: How Do I...?
Topic: Spherize
Replies: 5
Views: 1138

Duh, layer translation. I was trying to translate the points of the iris and it wasn't deforming properly. Thanks for that link.
I don't quite follow your example though, if you had time it would be useful if you could create it, but it's not a big deal.
by PocketGoat
Mon Jun 01, 2009 8:57 am
Forum: How Do I...?
Topic: Spherize
Replies: 5
Views: 1138

Spherize

Synfig has some neat features. I was looking at an eye example and they used a "spherize layer" on the surface of the eye so as it moved back and forth it looks like it's moving over the surface of a sphere. I was trying to recreate this in anime studio using bones but I can't seem to get ...
by PocketGoat
Thu May 21, 2009 2:05 am
Forum: Scripting
Topic: i have a script request! (Poses)
Replies: 227
Views: 109538

Probably only took you an hour to do what I've been trying to do for days :P

Thanks Genete, it's awesome.

That one wrapper thing is a bit of a pain though.
by PocketGoat
Tue May 19, 2009 5:21 am
Forum: Scripting
Topic: i have a script request! (Poses)
Replies: 227
Views: 109538

Heh. The word "matrix" scares me off a bit. This is the first script I've played around with and I'm kinda sick of looking at it. I can work around the limitation by having every freely rotating part on a different layer, which is good enough for me for now. If someone else was to pick it ...
by PocketGoat
Tue May 19, 2009 2:01 am
Forum: Share Your Work
Topic: Blade Running
Replies: 4
Views: 1195

I have no idea what he's saying, but it's looking good.
by PocketGoat
Tue May 19, 2009 1:57 am
Forum: Scripting
Topic: i have a script request! (Poses)
Replies: 227
Views: 109538

Yeah, I tried fAnimPos, but it doesn't appear to take into account bone effects. The idea was to make the pose frames deformed by the skeleton in the same way the current frame is, that way the morphs would still be accurate. Getting the skeleton on the pose frames to change to whatever the current ...
by PocketGoat
Mon May 18, 2009 12:30 pm
Forum: Scripting
Topic: i have a script request! (Poses)
Replies: 227
Views: 109538

I can't find a way to get the absolute position of a point on a frame other than the current one, so I can't finish what I was intending with the script. It's still possible to use bones, morphs and point animation together but if a bone rotates a part of an image, an arm for example, then the morph...
by PocketGoat
Sat May 16, 2009 1:42 am
Forum: Scripting
Topic: i have a script request! (Poses)
Replies: 227
Views: 109538

Does anyone know (heyvern, I'm looking at you) how to take the absolute position of a point on a different frame from the current one?
by PocketGoat
Fri May 15, 2009 4:33 pm
Forum: Scripting
Topic: i have a script request! (Poses)
Replies: 227
Views: 109538

No, the idea is to keep all the stuff the morphs currently have but add the ability to use a normal skeleton as well. So you can rig a guy normally and then also have morphs for expressions, or turning from front to side view, or both. It's a pain to not be able to use morphs and a normal skeleton, ...
by PocketGoat
Fri May 15, 2009 3:10 pm
Forum: Scripting
Topic: i have a script request! (Poses)
Replies: 227
Views: 109538

Not a 3/4 head, turning the head 90 degrees on its side. It was just an example to illustrate that if a part of a model with a morph is rotated by the skeleton then the morph would be pulling the points in the wrong direction. I've decided to settle on making the pose script run only once per frame ...
by PocketGoat
Fri May 15, 2009 10:41 am
Forum: Scripting
Topic: i have a script request! (Poses)
Replies: 227
Views: 109538

That's a great idea Genete. Wouldn't need a mimic skeleton though if someone writes a script that is applied to the skeleton making it change on the pose frames to the same as whatever the current frame is.