Search found 43 matches

by andrewjs
Tue Jun 30, 2009 4:55 pm
Forum: Share Your Work
Topic: snufkin gif
Replies: 17
Views: 10529

how do you get your Teddy models to have the desired color after they are in AS? I noticed you are not using the 3D color options in the 3D layer, and I tried a Teddy model and then tried to color it with Chameleon, but it did not retain the color after importing into AS.
by andrewjs
Sun Jun 28, 2009 4:51 am
Forum: General Moho Discussion
Topic: using Transparent GIF files
Replies: 4
Views: 1193

nevermind, i found the answer. PNG-24 setting in PS.

thanks.
by andrewjs
Sun Jun 28, 2009 4:48 am
Forum: General Moho Discussion
Topic: using Transparent GIF files
Replies: 4
Views: 1193

How do you do this in Photoshop?; When I save as PNG, there is no setting regarding "alpha". Does alpha have be set somewhere else, before saving?

Thanks for the help.
by andrewjs
Sun Jun 28, 2009 3:58 am
Forum: General Moho Discussion
Topic: using Transparent GIF files
Replies: 4
Views: 1193

using Transparent GIF files

Is it possible for an image layer to take advantage of a transparent GIF's background? I am importing one but AS is giving it a white background. I am trying some cut-out type animation, and the pieces need to each have a clean border with no square background like in a picture.
by andrewjs
Sat Jun 27, 2009 3:59 am
Forum: General Moho Discussion
Topic: Question about AS 6
Replies: 7
Views: 1662

i have a question about morph blending to see if I understand it. I am new to AS, so there might be other ways to accomplish this (easily) than morph blending, or perhaps blending is not capable of this. I am not good at drawing, which handicaps me as an animator. Being able to draw different views ...
by andrewjs
Sat Jun 27, 2009 12:18 am
Forum: General Moho Discussion
Topic: Question about AS 6
Replies: 7
Views: 1662

Question about AS 6

Can anyone explain exactly what is "motion tracking" and "blend morph" in the new version? Are these two features not possible in 5.6? I don't really know what they are, but am thinking about upgrading.

I am too new to AS to properly understand their use.

Andrew
by andrewjs
Fri Jun 26, 2009 11:18 pm
Forum: Tips & Techniques
Topic: 3D programs in Anime studio
Replies: 13
Views: 5933

nice hand, are you able to animate each finger and perform camera moves around the 3D object to see it from all angles?
by andrewjs
Fri Jun 26, 2009 5:03 pm
Forum: Tips & Techniques
Topic: 3D programs in Anime studio
Replies: 13
Views: 5933

If you create a 3D model in Wings 3D and then import it into AS 5.6, does that model retain its 3D properties so that you can rotate it in 3D using the layer tools, much like rotating the 3D cube in the AS tutorials? Does it vectorize the curves into AS vector point curves?
by andrewjs
Fri Jun 26, 2009 11:55 am
Forum: How Do I...?
Topic: Cycle stop keyframe identical to first
Replies: 9
Views: 1383

which dialog box am i entering in the rotation degrees? you could probably do this in the graph mode too i would think, but you are saying there is a place to type it in?
by andrewjs
Fri Jun 26, 2009 5:42 am
Forum: How Do I...?
Topic: Cycle stop keyframe identical to first
Replies: 9
Views: 1383

these are both great suggestions, thank you. i'm a new user to this software and am really amazed by it.
by andrewjs
Fri Jun 26, 2009 4:07 am
Forum: How Do I...?
Topic: Cycle stop keyframe identical to first
Replies: 9
Views: 1383

I'm using 5.6 The cycle works fine, I'm just wondering if there is any tip or advice on how to quickly, when creating the cycle, make sure that the positioning of the animated components, whether it be translation, bones, etc, at the end of the cycle is the same as at the first. If you're off by jus...
by andrewjs
Fri Jun 26, 2009 2:54 am
Forum: How Do I...?
Topic: Cycle stop keyframe identical to first
Replies: 9
Views: 1383

Cycle stop keyframe identical to first

Hi, I have created a simple cube, and am rotating it continuously, on a cycle setting at the last keyframe. I would like to know how you can easily make sure that the cube's ending position at the last cycle keyframe is identical to the first keyframe, so it cycles smoothly. I tried the Reset featur...
by andrewjs
Wed Jun 24, 2009 11:37 pm
Forum: General Moho Discussion
Topic: rigging bones in an object drawn later in the timeline
Replies: 7
Views: 1413

thanks, i'm emailing you the file in a moment.
by andrewjs
Wed Jun 24, 2009 11:33 pm
Forum: General Moho Discussion
Topic: rigging bones in an object drawn later in the timeline
Replies: 7
Views: 1413

when i copy and paste the keyframes to 0, which works, i cannot delete the original key frames. i can select them, but the will not delete. i have enabled all timeline channels to display to make all are being copied and pasted.
by andrewjs
Wed Jun 24, 2009 10:45 pm
Forum: General Moho Discussion
Topic: rigging bones in an object drawn later in the timeline
Replies: 7
Views: 1413

rigging bones in an object drawn later in the timeline

i drew an object, but later in the timeline. so, i can't use the add bone tool, since the object was drawn at frame 0, from what i gather. is there a way to move this object back to the beginning so it is present at the frame 0 area for rigging. i can only draw the individual time line points back t...